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  1. #21
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Tint View Post
    AST and WHM can both stun (the cast is long enough for swiftcast + holy) and - i don't know if it works for that attack - but SCH has a silence.
    Yes silences work on that cast too.
    (2)

  2. #22
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Tridus View Post
    Course, the tank and any melee DPS are already standing right there and can just use an instant, which is going to be a lot easier than Swiftcast Holy. It's not hard to have Low Blow as a tank in dungeon content, and some of them have GCD stuns they could use instead if it came down to it.
    sure it's way easier for tanks and meeles to stun and they should do it.

    but if they don't, why blame them instead of looking what you can do by yourself to help the situation first?

    Quote Originally Posted by VitalSuit View Post
    Yes silences work on that cast too.
    thanks ^^

    that means every healer can interrupt that attack. but i guess only once...
    (0)
    Last edited by Tint; 09-01-2017 at 03:00 AM.
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  3. #23
    Player
    Nyxn607's Avatar
    Join Date
    Dec 2016
    Location
    Limsa Lominsa
    Posts
    269
    Character
    Hypnotic Noodle
    World
    Coeurl
    Main Class
    Dancer Lv 83
    How about a healing class that heals based on a percentage of the damage it does. The only reference i have is the shadow spec for priest's in WoW. The class would basically be a mix of summoner/blm, in that they would get 3 dot's, 2 DD, and 1 aoe ability. Each damaging ability the healer use's would heal the party for a certain percentage based on the skill used. I would say for the dot's it would 2% of the damage done per tick for a total of 6% if all 3 dots are applied.

    For the DD spells, it could be 20% of the damage done goes to heal the party. and for the AoE it would be 5% of the damage done to each mob would heal the party.

    This is just a rough idea, the percentages would change based on how over powered or under powered the skills end up being.
    (0)
    "If you walk through life thinking you are not needed, remember that there is always someone that is counting on you." -CP

  4. #24
    Player
    Anova's Avatar
    Join Date
    Oct 2011
    Posts
    861
    Character
    Deneb Algiedi
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Nyxn607 View Post
    How about a healing class that heals based on a percentage of the damage it does.
    I've seen this vampiric healer idea tossed around a lot, and I've seen them in a lot of games. WoW's shadow priests have been heavily nerfed in terms of healing now though, so there are some concerns with how well it fits into a themepark MMO (especially when the majority of your content is gated by dps checks instead of healing and tank checks).

    If you do want a damage-based healer, I'd suggest you look towards the chloromancer from Rift. It's healing class that has some heals that heal based off damage, but it also stores and spends secondary resources that procs off its dots and attacks for burst healing. I think it's a better example of how healing mechanics can be combined with a play style that optimizes damage and maintaining your damage rotation instead of MP conservation.

    In general though, I don't see SE making a DD healer until there's a substantial change in how they design trials and raids that can't benefit from a higher dps check as much as they can from a healing and tank check. They did try something new with the Susanoo and Sri Lakshmi trials, but Omega seems more of the same dps check, with a lot of progress still being gated behind damage gear (all the tank materia is still STR, not VIT).
    (1)
    Last edited by Anova; 09-01-2017 at 01:01 PM.

  5. #25
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Idk about you guys but when I think of a Necromancer healer, I think of an inverse to SCH.
    There would be a corpse of some sort that follows the Necromancer around and they siphon the life forces of their "pet" to heal party members with. The corpse would have abilities like drain so that it would attack enemies to recover its own health so that the necro could continue to pilfer its health for the team. Ofc for this to ever work the pet would need substantial amounts of support to ever be viable and even then I can't imagine it going over well due to how clunky the current pet system is that it would be an outright nightmare to get functioning.
    (0)

  6. #26
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    I like Silver Strider's idea but with a twist.

    How about an empathic healer who heals by taking on the damage another person receives? This could be very edgy if said healer had to wound themselves and use their own blood in order to cast a heal spell.

    This healer would have a couple of direct health transfer spells spells for the party plus a special personal regen spell to recover from their self-inflicted injuries. In addition, with their blood magic, the empathic healer would be able to set up areas on the ground which the party would have to interact with to receive a set amount of healing. Basically, the empathy injures themselves ahead of time and the party can gain that health by clicking on the blood circle. Once the blood circle is drained, the healer can start recovering their health.

    I'm too tired to go into more detail but if someone likes this idea please feel free to take that ball and run with it.
    (0)

  7. #27
    Player
    MahoSenshi's Avatar
    Join Date
    Feb 2016
    Posts
    133
    Character
    Raven Quinn
    World
    Cerberus
    Main Class
    Paladin Lv 70
    but if they don't, why blame them instead of looking what you can do by yourself to help the situation first?
    Because when you that tank didn't took Low Blow its already too late to switch fairy and force her to silence.
    Ofc you can just heal through damage, my salt was from tank laughing/trying to wipe instead of taking advice.
    (0)

  8. #28
    Player
    Mirakumi's Avatar
    Join Date
    Oct 2011
    Location
    Windurst 2.0
    Posts
    1,170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Archer Lv 92
    If they ever add Vieras
    I would really love to see a healing class with
    http://finalfantasy.wikia.com/wiki/E...ctics_Advance)

    I need that glam in my life
    (0)

  9. #29
    Player
    Ftail's Avatar
    Join Date
    Jul 2015
    Posts
    310
    Character
    Lilac Blackthorne
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nyxn607 View Post
    How about a healing class that heals based on a percentage of the damage it does. The only reference i have is the shadow spec for priest's in WoW.
    Discipline Priests have been completely overhauled in Legion and Shadow Priests are mostly just a ranged DPS class now.

    "The Discipline specialization relies on healing players through dealing damage (thanks to the Atonement passive), but also has traditional heals and absorption spells. Healing through dealing damage allows them to contribute to the raid's DPS while still performing well as a healer. Discipline Priests provide the greatest burst healing in the game, and they are also able to contribute DPS to the raid.

    Atonement: Plea, Power Word: Shield, Shadow Mend, and Power Word: Radiance also apply Atonement to your target for 15 sec. When you deal spell damage, you instantly heal all targets affected by Atonement for 40.0% of the damage done."
    (0)

  10. #30
    Player
    Venur's Avatar
    Join Date
    Apr 2016
    Posts
    129
    Character
    Nazmul Souless
    World
    Goblin
    Main Class
    Samurai Lv 74
    Personaly I think we miss a plate/cleric like healer.

    Something weilding a mace/flail + flail.

    For a dark healer I can't think of any FF character suiting the desciption (but I haven't played all of the franchise game).

    I guess some blood mage could do it but we already have 3 cloth wearer healer. SE should really be thinking about making a plate/mail character IMO.

    For blood mage if any of you played vanguard they had a nice one. They taged teamate so easy time they damaged an enemye (mostly via DoTs) the dmg was multiplied as heal on the taged teamate. They could also summon organes player could click for heals. But again I don't think it could be relyed to any FF character.
    (0)
    Last edited by Venur; 09-08-2017 at 02:49 AM.

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