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  1. #1
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80

    PLD stun reduction (PvP)

    It gone from 3 to 2s.
    To me that's ok, I always treated it as a means for interrupt.

    Is someone using it for the purpose of the time of the stun? I mean, if healer cannot heal for 3s (now 2s) after stun is a nice addon, but when we do burst I think just interrupting the incoming heal is enough for the scope. Did someone here needs adjust his/her pvp style after the stun time has been reduced? Just wonder, I'd like explore new possibilities I maybe had overlook at.

    Edit: and HP buffs maybe can save the target, I'd expect burst failing percentage increases. My guess, planned burst success rate so high the pvp team decided to tune it down. My guess ofc.
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    Last edited by LalaRu; 08-29-2017 at 07:27 PM.

  2. #2
    Player
    Warkupo's Avatar
    Join Date
    Sep 2011
    Posts
    90
    Character
    Akos Talon
    World
    Mateus
    Main Class
    Paladin Lv 90
    The stun was the most intimidating thing about a Paladin in PVP and the main thing that kept us competitive. I don't think this will gut the class, but it is kind of annoying.

    The *main* purpose of the stun, at least when I use it, is to stop a healer from being able to respond so that the other dps can eat them. I don't think the extra second of wiggle room would really save them in most circumstances.

    OTOH warriors also got a Stun, so you'll see its use go up more frequently. They may have only nerfed PLDs stun so that the entire PVP game isn't just you being stunned the whole damn time.
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    Last edited by Warkupo; 08-30-2017 at 02:20 AM.

  3. #3
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    855
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    I'd recommend posting this in the PvP section, as that's where your intended audience is.

    http://forum.square-enix.com/ffxiv/forums/1019

    That being said, this was a nerf that's made DRK objectively (no longer subjectively) better at CC than even PLD and widened the gap between the jobs along with the Cover nerf.

    To answer your question, yes, the one second taken away does make a difference in the scope of securing kills.
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  4. #4
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Nerf on cover and stun, nice one goodbye pld, drk ftw
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