It gone from 3 to 2s.
To me that's ok, I always treated it as a means for interrupt.
Is someone using it for the purpose of the time of the stun? I mean, if healer cannot heal for 3s (now 2s) after stun is a nice addon, but when we do burst I think just interrupting the incoming heal is enough for the scope. Did someone here needs adjust his/her pvp style after the stun time has been reduced? Just wonder, I'd like explore new possibilities I maybe had overlook at.
Edit: and HP buffs maybe can save the target, I'd expect burst failing percentage increases. My guess, planned burst success rate so high the pvp team decided to tune it down. My guess ofc.