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  1. #31
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    I don't think there is a good way to judge it, although it would be great if there was.

    Some pulls, like main scenario, have a bit of a meta to them. You either know it or you don't, and you are very unlikely to just stumble onto the "correct" pull. Other pulls are dependent on the party (or individual members) performing well, and try as you may, there is no way of knowing how your party will perform prior to combat. Lastly, the "correct" pull size is often subjective. "Healer A" may like your pace. "Healer B" may think it's too fast or too slow.

    A few tips:
    • Work with your party, don't fight them. In dungeons, it's rare for people to get kicked for poor performance; they get kicked for not being a team player. (Ex: tank is making small pulls, group asks for larger pulls, tank refuses/ignores request, tank is kicked)
    • Learn to heal. You'll get reasonable queue times, get a better understanding of what a healer goes through, and get to see how other tanks handle xyz duty.
    • Be willing to fail a pull by pulling too much. Part of learning your job is figuring out what the average group is able to handle, then making adjustments on a case by case basis. Don't be afraid to break a few eggs, but do it responsibly. Strong pulls demand strong cooldowns!
    (0)
    Last edited by winsock; 09-05-2017 at 08:38 AM.