Quote Originally Posted by Morrigu View Post
Being that big pulls didn't really become the thing until towards the end of Heavensward, you really need to pull what you can handle.
Heavensward mind set of big pulls really needs to go away. A lot of the aoes that were once a staple in big pulls have been nerf'd via dmg reduction or cost mp/tp cost increases. I personally have found that the 1-2 group pull runs are faster, smoother and less stressful on both me (as a tank and as a healer).
Understanding what a mob can do to you as a tank is also very important, debuffs and other attacks can wipe you really quick. I few examples would be the bird pack in Bardam's Mettle right after the 1st boss, the zu in that pack can hit you for 23k mitigated. As well as Kugane Castle with the summoner pulling in more mobs that would you really need to fight.

Also avoid bigger pulls in the lower dungeon. Not much point to doing this with the lack of any real aoes anyways.
Unless you run with a BLM they are doing some serious aoe damage