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  1. #21
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Thoosa View Post
    Hi everyone,

    I've started doing a bit of tanking and wondered how you judge pull sizes?
    )
    Big pull everything if you fail then go back to small pulls and do what other tanks dont do plan your pulls around hg, living dead, and hologom you can usually get about three in per dungeon which is well enough. Dont use them as an oh shit button use them on large pulls that you know will buy you more survival time.

    Also as a tank use your aoe if your gona big pull use the tools you have, on palidan three or more adds spam TE, if your on drk pre 50 use dark passanger even tho its trash now, then use drain , quietous, dulurium extension on blood price, salted earth when its up on every pull for drk. Make sure you always have df cool downs up so if you have like three adds I wouldnt even worry about df cool downs , dont use ur big df cool downs on bosses unless you know they hit hard but most of the time they dont have tank busters and just auto attack so use the ones with the shortest df cool downs save them for the trash pulls. Also on warrior besserk overpower, heavy swing, maim, eye, overpower spam , if your feeling good about yourself decimate.

    But also look to see what cool downs healers are using or which heals they are doing if they are just using cure 1, benefic 1 , with no regens are shields then thats probably a dangerous healer. If they not using their buffs like rouse, or thin air, largesses, syngerty on astro then ur runnin a risk with a healer that juse uses basic heals thinkin it will get the job done on large pulls. But the level 50 dungeons hit like paper so I wouldnt even be worried about them to much and they go down super fast. Excuse my spelling but you can look up the moves I mention for each job.
    (0)

  2. #22
    Player
    silverlunarfox's Avatar
    Join Date
    May 2015
    Location
    Shirogane
    Posts
    1,036
    Character
    Loki Lux
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    As a tank, gauge your party and your healer. not every group is effective for large pulls depending on the dungeon level.

    As for you getting kicked, jokes on them. You have the insta queues. I don't agree personally with kicking due to smaller pulls. If a tank wants to pull small so be it. Id rather the tank be comfortable than overpull and wipe repeatedly.
    (3)

    "Within each of us, the potential for great power waits to be released."

  3. #23
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Thoosa View Post
    Hi everyone,

    I've started doing a bit of tanking and wondered how you judge pull sizes?

    I got kicked from a level 50 dungeon because apparently I wasn't pulling enough monsters - I notice most tanks don't ask at the start if everyone wants big pulls or not, so do they do it based on the other players health, sprouts etc? Or do they just try one pull and if everyone survives, keep doing that?

    Thanks
    Don't sweat it, pull what you're comfortable with and what you think your gear can handle. I've lost count of the number of doofus healers who call for big pulls only to let me die because they were too busy dpsing. If someone's dramatic enough to call a vote kick over it, then screw 'em, it's not like you're going to remember their names. Let them enjoy their meaningless power trip.
    (0)

  4. #24
    Player
    Morrigu's Avatar
    Join Date
    Jul 2015
    Posts
    25
    Character
    Morrigu Deangelic
    World
    Goblin
    Main Class
    Paladin Lv 78
    Being that big pulls didn't really become the thing until towards the end of Heavensward, you really need to pull what you can handle.
    Heavensward mind set of big pulls really needs to go away. A lot of the aoes that were once a staple in big pulls have been nerf'd via dmg reduction or cost mp/tp cost increases. I personally have found that the 1-2 group pull runs are faster, smoother and less stressful on both me (as a tank and as a healer).
    Understanding what a mob can do to you as a tank is also very important, debuffs and other attacks can wipe you really quick. I few examples would be the bird pack in Bardam's Mettle right after the 1st boss, the zu in that pack can hit you for 23k mitigated. As well as Kugane Castle with the summoner pulling in more mobs that would you really need to fight.

    A lot of tanks I see in Stormblood have never played healer so they don't understand the stress and annoyance of some of the bigger pulls.

    Also avoid bigger pulls in the lower dungeon. Not much point to doing this with the lack of any real aoes anyways.
    (0)
    Last edited by Morrigu; 08-31-2017 at 05:47 AM.

  5. #25
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Thoosa View Post
    Hi everyone,

    I've started doing a bit of tanking and wondered how you judge pull sizes?

    I got kicked from a level 50 dungeon because apparently I wasn't pulling enough monsters - I notice most tanks don't ask at the start if everyone wants big pulls or not, so do they do it based on the other players health, sprouts etc? Or do they just try one pull and if everyone survives, keep doing that?

    Thanks
    Well pull the amount of mobs that you can control and then pull the rest on top of that.

    But seriously pull as much as you are comfortable with and if you have more practice try to pull more if the heal and the dps in the party allows that.
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  6. #26
    Player
    Thela's Avatar
    Join Date
    Aug 2014
    Posts
    204
    Character
    Thela Ivora
    World
    Phoenix
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Morrigu View Post
    Being that big pulls didn't really become the thing until towards the end of Heavensward, you really need to pull what you can handle.
    Heavensward mind set of big pulls really needs to go away. A lot of the aoes that were once a staple in big pulls have been nerf'd via dmg reduction or cost mp/tp cost increases. I personally have found that the 1-2 group pull runs are faster, smoother and less stressful on both me (as a tank and as a healer).
    Understanding what a mob can do to you as a tank is also very important, debuffs and other attacks can wipe you really quick. I few examples would be the bird pack in Bardam's Mettle right after the 1st boss, the zu in that pack can hit you for 23k mitigated. As well as Kugane Castle with the summoner pulling in more mobs that would you really need to fight.

    Also avoid bigger pulls in the lower dungeon. Not much point to doing this with the lack of any real aoes anyways.
    Unless you run with a BLM they are doing some serious aoe damage
    (0)

  7. #27
    Player
    Rhinos's Avatar
    Join Date
    Aug 2011
    Posts
    55
    Character
    Rhinos Sandrock
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Understanding how ilvl sync works at different level ranges is relevant to judging pull sizes. In leveling dungeons(ie 30-49, 51-59, 61-69) gear will sync down roughly equal to the ilvl of gear obtainable in the dungeon, but no higher. Often in leveling dungeons 1-2 packs is the limit of what you can pull depending on the the tools available at that level and the competence of the group.

    However Lvl 50, 60, 70 dungeons, due being balanced for level capped players(at the time), are subject to powercreep. Lvl synced gear here can be much much stronger than what the dungeon was designed for, allowing wall-to-wall pulling with relative ease, compared to leveling dungeons.
    (2)

  8. #28
    Player
    Rezef's Avatar
    Join Date
    Jul 2017
    Location
    Luxerion, Nova Chrysalia
    Posts
    59
    Character
    Rezef Enoshima
    World
    Twintania
    Main Class
    Scholar Lv 90
    Well I'm still in the learnings of tanking and for that reason I want smaller pulls whdre I'm sure I can keep aggro and my health but that's just me.
    (0)

  9. #29
    Player
    greenlites6's Avatar
    Join Date
    Oct 2015
    Location
    Limsa Lominsa
    Posts
    25
    Character
    Ilithyia Gottslieg
    World
    Leviathan
    Main Class
    Marauder Lv 70
    I usually ask what everyone is comfortable with and go from there. I'll still adjust, though, depending on how it plays out. Regardless of how comfortable everyone says they are, it's pretty easy to judge how big you should be pulling before the first boss.
    (0)

  10. #30
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    I don't think there is a good way to judge it, although it would be great if there was.

    Some pulls, like main scenario, have a bit of a meta to them. You either know it or you don't, and you are very unlikely to just stumble onto the "correct" pull. Other pulls are dependent on the party (or individual members) performing well, and try as you may, there is no way of knowing how your party will perform prior to combat. Lastly, the "correct" pull size is often subjective. "Healer A" may like your pace. "Healer B" may think it's too fast or too slow.

    A few tips:
    • Work with your party, don't fight them. In dungeons, it's rare for people to get kicked for poor performance; they get kicked for not being a team player. (Ex: tank is making small pulls, group asks for larger pulls, tank refuses/ignores request, tank is kicked)
    • Learn to heal. You'll get reasonable queue times, get a better understanding of what a healer goes through, and get to see how other tanks handle xyz duty.
    • Be willing to fail a pull by pulling too much. Part of learning your job is figuring out what the average group is able to handle, then making adjustments on a case by case basis. Don't be afraid to break a few eggs, but do it responsibly. Strong pulls demand strong cooldowns!
    (0)
    Last edited by winsock; 09-05-2017 at 08:38 AM.

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