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  1. #11
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ThirdChild_ZKI View Post
    That's fine if you disagree. Fact is, the moment I was participating in the Naadam in the story, I felt like I was back in Seal Rock, and that's why I really liked the Naadam too. It's the EXACT same premise, different visuals, and based in the story. Used the same skills from PvE that people claimed were "too much" or "too many" for PvP, and required you to interact with a fixed location to score. Getting attacked would interrupt you or anyone interacting with it. . . That's honestly Seal Rock (Seize), man.

    We've had the raw basic design for the Naadam forever and people were too busy scoffing at and avoiding it.
    That's the key difference here. Raw design. The reason not everyone liked the old version is because it wasn't up to its full potential.
    (0)

  2. #12
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by DamianFatale View Post
    That's the key difference here. Raw design. The reason not everyone liked the old version is because it wasn't up to its full potential.
    How? Mechanics wise, only difference between Seal Rock and Nadaam is number of nodes.
    As for reskinning, I agree Seize need different playing fields randomized instead of just random nodes, so people don't get stuck with just 1 strategy.
    (2)

  3. #13
    Player
    Lukha's Avatar
    Join Date
    Feb 2014
    Location
    Goblet W13P13, Ul'Dah
    Posts
    1,450
    Character
    Lukh'a Lybhica
    World
    Adamantoise
    Main Class
    Conjurer Lv 100
    The in-story Naadam was pretty fun, so I'd definitely be up to try a PvP mode. No GCs involved at all, and no alliances. Make it a free-for-all with between three and nine eight-man parties (i.e 24 to 72, the same min/max as Frontlines) all competing for the center. Teams start off a ways from the center and have to run there like in the story version, and there would be some strategy in whether you want to make an all-out break for it and try to end things quickly, or hang back and let the other teams tire themselves out before swooping in to pick them off (If I had my way there would be no respawning at all, or at least a longer wait for it).

    If they wanted to get fancy there could be mode-specific abilities or item spawns that you could use to send an enemy back to their spawn point, or punt them to a random corner of the map, since with small teams being even one man down could be serious.
    (1)

  4. #14
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Please read the link I provided for Seal Rock Seize.

    Even if they halved the number of fixed nodes (of which the grade and location activation are randomized), and added the Temple Knights, the Doman Liberation Front, the Ala Mihgan Resistance, Sekisegumi, the Confederacy, and the Garlean Empire along with the 3 GCs (an 8 man party for each still adding up to 72) it's still. Basically. Seal. Rock.

    I can't stress it enough: The Naadam is a single objective, PvE version of Seal Rock on a different map.
    (1)

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