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  1. #11
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Cidel View Post
    And while yes, healers do have a lot of power in the flow of the match- if the other 3 teammates can neither focus/burst targets correctly nor stay in reasonable range/sights of their healer, then that healer can't do anything more than prolong the inevitable.
    Technically, even if a healer would regen everyone on the field for five billion HP every millisecond, they'd still be unable to create wins by that, only stalemates, as the other healer would do the same. It's in their design to not win, but prevent loss, that's what a healer does by design. Their power is stopping power, not advancing power - only damage advances the match, healing reverses damage and thus match progress. That fact bears little relevance to the actual amount of power however. I just gave you an example of an unquestionably OP healer that still would be unable to do more than prolong the match.

    The amount of power a healer has is balanced against the damaging power of the entire enemy team, making them roughly 3 times as powerful as any other role and half the power of the entire team. That's why "focus and burst" and separating from the healer are a thing in the first place - trying anything else is futile, as healers are too powerful. It's not like in League of Legends where poke and disengage, hard engage/deathball, burst, protect the Kog and split comps all have avenues to be viable, it's either burst or bust in this game, because anything but concentrated burst is gonna be erased via healing with ease - Hence why vulnerability debuffs were introduced to counteract that.

    Put short, what you are describing as limitation of healing power is the power of the enemy healer. Try again against a team without a healer and you suddenly realize just how powerful healers actually are. A 4vs4 match in which one side has a healer and the other none with the current balance is equal to a 6vs4 in a world where everyone was equally powerful. It takes a lot of skill discrepancy between the teams to surmount such odds.
    And truly, the very fact DPS and tanks need to coordinate to overcome a healer where the healer has little such need the other way around further speaks of a considerable imbalance.

    Finally, now that you know that you as healer are essentially half the team all on your own, have a rough guess why your job is so much more stressful than that of the others. Every failure of yours weighs three times as heavily as that of another role. And on top of that, everyone and their mother is going out of their way to counter you and you in particular, because you are the MVP. It's just another symptom of healer power. And it's not innate to healing - there were times where certain champs in LoL got similar babysitting treatment - it's innate to power.


    It simply doesn't matter how you spin the story - Healers are OP. Stating anything else is just denial. And arguing that the other 3 people in the match might be unable to overcome the enemy healer isn't helping the point in the slightest. At this point, the only argument in the line of bad arguments missing is that the healer role as such has a perfect 50% winrate over all ranked matches and therefore is balanced.
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    Last edited by Zojha; 09-03-2017 at 07:46 PM.