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  1. #31
    Player
    KusoWat's Avatar
    Join Date
    Jan 2017
    Posts
    282
    Character
    K'uso Watashi
    World
    Balmung
    Main Class
    White Mage Lv 60
    Continued (mobile)

    This thread has multiple callings for a nerf to healing when really that would not fix issue. There is much more that needs to be considered. With how simple the system is now, it would be way too dangerous to allow dps easier potential to solo carry since they are so easy to play. In the old system, it was possible for monks, machinists, dragoons, warriors, etc. to all solo the enemy healer if they were good enough. But they had to be good enough. In a game where dps jobs have been reduced to "press 1 2 3" when there is no mitigation on the target, there is little room for allowing solo carry potential.

    The system as a whole needs to be looked at, not just healers.
    (0)

  2. #32
    Player
    Mantrus's Avatar
    Join Date
    Oct 2013
    Posts
    60
    Character
    Sieren Windsor
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by KusoWat View Post
    snip.
    I\\'m aware that the skill ceiling issue isn\\'t just a healer thing; the problem is just the relative difference between the high healer ceiling and low DPS ceiling.

    I disagree that its the gap to the skill floor that's causing the problem. I don\\'t think the floor is relevant since that'd only apply to low rank matches when the problem is in platinum and diamond matches. I understand what you mean and agree that the problem is the difference between plat and diamond healers is greater than the same of DPS, but I think that's a symptom of the skill ceilings.
    (0)

  3. #33
    Player
    Mantrus's Avatar
    Join Date
    Oct 2013
    Posts
    60
    Character
    Sieren Windsor
    World
    Cactuar
    Main Class
    Samurai Lv 70
    In my opinion, once you get close to the ceiling, the improvements you make to your play have smaller and smaller returns, hence the small difference between plat/diamond DPS. But since the healer ceiling is so high, even platinum healers have so much room for improvement that can severely influence the game, like fluid aura usage, perfect predictive benediction timing, GCD-mana management, etc. The gap isn't because the floor is low but because good healers are too good at differentiating themselves.

    The gap we are talking about is the same, but the cause we are thinking of is different.

    Sorry about the double post and weird apostrophes. I'm on mobile.
    (0)

  4. #34
    Player
    KusoWat's Avatar
    Join Date
    Jan 2017
    Posts
    282
    Character
    K'uso Watashi
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Mantrus View Post

    The gap we are talking about is the same, but the cause we are thinking of is different.

    Sorry about the double post and weird apostrophes. I'm on mobile.
    We are basically saying the same things. Also I feel the mobile pain...

    The low floor is definitely an issue though. As a dps, how many games have you not even had a fighting chance because your healer was too green and you lose in 2 minutes? That's rarely and issue of ceilings.

    The ceiling issue, which I'll admit is a compounding problem, is that the difference between even 2 diamond healers can be massive, while the difference between a platinum or diamond dps is much less so.
    (0)

  5. #35
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Healers were always a key factor in pvp. The only "problem" I can agree with, it seems them are still too difficult to kill. 3v1 they must die, not laughning at you.
    (0)

  6. #36
    Player
    Takatsuki's Avatar
    Join Date
    Aug 2017
    Posts
    50
    Character
    Takatsuki Sen
    World
    Lich
    Main Class
    Red Mage Lv 70
    If you can't kill a healer with 2 dps and a tank without any outside factors then you are doing something wrong
    (1)

  7. #37
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Takatsuki View Post
    If you can't kill a healer with 2 dps and a tank without any outside factors then you are doing something wrong
    The point is, killing the healer requires a coordination you can hardly found in lower tiers, and that makes the role so important (overall matches) for the match outcome.

    At higher tiers, the importance of the healer seems diminishing to make more room to the importance of a proper tactic and coordination, and it is very likely any future balancing will look just at what happens on the Diamond tier, because on lower tiers the lower player skills are much more in account for the success rate of matches and tells less about the job problems to be addressed.

    I think the thing that is helping healers much more in the overall ranking, is the gap in skill required to down them.

    I mean, a good healer needs nothing much other to advance to next rank tiers, while a good dps needs be paired with good healers to advance at same speed.
    (1)

  8. #38
    Player
    Takatsuki's Avatar
    Join Date
    Aug 2017
    Posts
    50
    Character
    Takatsuki Sen
    World
    Lich
    Main Class
    Red Mage Lv 70
    That is true and I dont think there's anything wrong with the better healer winning the game, they could have made a 1v1 arena if they wanted people to solocarry games.
    Wow arena for example would be the same exact shtshow if you could soloq into random 3v3 games, there's no way to work around it unless they rework the whole feast.
    (0)

  9. #39
    Player
    Mantrus's Avatar
    Join Date
    Oct 2013
    Posts
    60
    Character
    Sieren Windsor
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Takatsuki View Post
    snip.
    The problem is just that: the better healer wins the game, most of the time regardless of the other players. Healers can solo carry the match. Sure it's a team game but damage and DPS requires coordination to take down a good healer while healing doesn't require coordination to live from good DPS. Tanks can help protect and coordinate with healers but it's not necessary to have a good time if the enemy tank isn't good either, and tank-healer coordination boils down to put TBN up and forget about it for 10 seconds.
    (0)

  10. #40
    Player
    Takatsuki's Avatar
    Join Date
    Aug 2017
    Posts
    50
    Character
    Takatsuki Sen
    World
    Lich
    Main Class
    Red Mage Lv 70
    Ya and what do you want them to do? Nerf healers so healers cant carry anymore?
    (1)

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