Continued (mobile)

This thread has multiple callings for a nerf to healing when really that would not fix issue. There is much more that needs to be considered. With how simple the system is now, it would be way too dangerous to allow dps easier potential to solo carry since they are so easy to play. In the old system, it was possible for monks, machinists, dragoons, warriors, etc. to all solo the enemy healer if they were good enough. But they had to be good enough. In a game where dps jobs have been reduced to "press 1 2 3" when there is no mitigation on the target, there is little room for allowing solo carry potential.

The system as a whole needs to be looked at, not just healers.