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  1. #1
    Player
    KusoWat's Avatar
    Join Date
    Jan 2017
    Posts
    282
    Character
    K'uso Watashi
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Mantrus View Post
    I addressed this in the main post. It\\'s both that they\\'re too powerful/influential and that they have a large skill cap. If they just had a high skill cap,.
    I just want to single out this excerpt to make sure everyone understands. It is not the cap, or skill ceiling that is the issue, it is the GAP between the ceiling and the floor.

    It used to be true for other jobs as well before the 4.0 rework, but dps has become so grossly simplified that you can barely tell the difference between an average dps and a top 10 player.

    It is because the difference in skill between the other roles is not nearly as impactful when compared to that between healers. The gap is way smaller. That is the issue.
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  2. #2
    Player
    KusoWat's Avatar
    Join Date
    Jan 2017
    Posts
    282
    Character
    K'uso Watashi
    World
    Balmung
    Main Class
    White Mage Lv 60
    Continued (mobile)

    This thread has multiple callings for a nerf to healing when really that would not fix issue. There is much more that needs to be considered. With how simple the system is now, it would be way too dangerous to allow dps easier potential to solo carry since they are so easy to play. In the old system, it was possible for monks, machinists, dragoons, warriors, etc. to all solo the enemy healer if they were good enough. But they had to be good enough. In a game where dps jobs have been reduced to "press 1 2 3" when there is no mitigation on the target, there is little room for allowing solo carry potential.

    The system as a whole needs to be looked at, not just healers.
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  3. #3
    Player
    -IronWolf-'s Avatar
    Join Date
    Jan 2014
    Posts
    34
    Character
    Iron Wolf
    World
    Malboro
    Main Class
    Marauder Lv 70
    Since healers is such a difficult class to master (you are either good or garbage, no in between) it has caused many players to stop queuing as healers for pvp. Currently queue times are through the roof for ranked pvp (at least for platinum) unless you are a healer. This also has caused the problem where once you are done with you 20-30 minute queue and you see your team and see a random healer and on the other side you see a top 30 (always the same people) you know you lost and there's nothing to do about it.
    SE really destroyed pvp this season, they tried to "balance" things out but they created a problem worst than what they initially wanted to fix.
    I don't understand why they had to "simplify" things to this point. I know the hotbars were a mess with so many skills but they didn't have to resort to this, and they clearly didn't make much research on the consequences either because now we have the healers problem.
    This season shall forever be known as the "Be a good healer or don't even try it" season.
    (0)
    Last edited by -IronWolf-; 09-04-2017 at 03:55 AM.