Quote Originally Posted by Khalithar View Post
Can't edit on mobile.

Let me add that I absolutely support adding a healing debuff that is able to be applied by dps as long as its massive (75%) with no diminishing returns whatsoever on the duration.

Also, you are wrong about other mmo's. In history throughout WoW and swtor there were healers that were legitimately overpowered and required an entire team to take them down. But if there was another healer on the team cross healing them? It was impossible, the CC durations were not long enough to keep them locked down.
Healing reduction was 75% before. During 2.0 summoner could do 50% with miasma and marauder/warr was another 50% that make it impossible heal. I can show you how balanced it was back in day. Average match take under 2min.

I have old picture from it. I played over 2k matches in 2.0 that game mode died like after month.