Results 1 to 10 of 102

Hybrid View

  1. #1
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Khalithar View Post
    Can't edit on mobile.

    Let me add that I absolutely support adding a healing debuff that is able to be applied by dps as long as its massive (75%) with no diminishing returns whatsoever on the duration.

    Also, you are wrong about other mmo's. In history throughout WoW and swtor there were healers that were legitimately overpowered and required an entire team to take them down. But if there was another healer on the team cross healing them? It was impossible, the CC durations were not long enough to keep them locked down.
    Healing reduction was 75% before. During 2.0 summoner could do 50% with miasma and marauder/warr was another 50% that make it impossible heal. I can show you how balanced it was back in day. Average match take under 2min.

    I have old picture from it. I played over 2k matches in 2.0 that game mode died like after month.
    (0)

  2. #2
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sunako View Post
    Snip
    I'm not sure of the context of the screenshot or why you're posting it. Is it just to prove you PVP'd a lot back then? Alright I believe you, now what's your point? That because healers were too weak the mode died? There's really no evidence of that. It could be other factors, maybe most people that liked FFXIV weren't in to PVP as much? Maybe they found that mode boring? Maybe the rewards weren't compelling enough to get people to stick around after they got what they wanted?

    Also, let me ask you this, you say with a 75% debuff healers were too weak, giving you the benefit of the doubt and assuming that is the case, how about healers where there was no debuff present? Additionally, even if healers were still killable without the debuff back then, it is a different game now. How the game was back then is largely irrelevant as the design has evolved over time.
    (0)

  3. #3
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Khalithar View Post
    snip
    What i mean it was impossible heal that damage once healing reductions was 75%. Only what make games last little longer was lustrate and bene because those skills was % of max hp. However even lustrate is changes now and it is potency instead % so it would not ignore healing reductions anymore. In my opinion it was insanely overpowered and stupid it also nerfed to 20% very soon. Imagine if healers current 5k heals turned into 1250 heals? it would be impossible keep anybody alive and healers would be useless at that point and it would not be even fun. That picture show I have seen it how it was before and it make no sense have it 75%. Also if you want dps be more valuable I think better idea would be make the team that have more overall damage done win the game in the end of the match.
    (0)