Can't edit on mobile.

Let me add that I absolutely support adding a healing debuff that is able to be applied by dps as long as its massive (75%) with no diminishing returns whatsoever on the duration.

Also, you are wrong about other mmo's. In history throughout WoW and swtor there were healers that were legitimately overpowered and required an entire team to take them down. But if there was another healer on the team cross healing them? It was impossible, the CC durations were not long enough to keep them locked down.