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  1. #11
    Player
    Trunks's Avatar
    Join Date
    Aug 2013
    Location
    Ishgard
    Posts
    164
    Character
    Kai Earendel
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    Two birds, one stone: give melee Jobs abilities that apply temporary, massive healing debuffs on the target. You can even give it variety, with tanks getting outgoing healing reductions and DPS getting incoming healing reductions.

    Blanket nerfs/debuffs are futile; the day after that goes live, half the people in this thread will be making "omg where r all da healurz?!" threads because suddenly there will be nobody to save them from their suicidal over-extension. And then the cycle repeats. Making it a temporary, player-applied debuff means it's a team's failure to coordinate that makes healers unkillable.

    It's not rocket science. This is what happens in literally every MMO, even ones that purport not to have healers.

    edit: and to clarify, there should be targeted nerfs to SCH and WHM, e.g., putting Lustrate on GCD.

    Quote Originally Posted by Khalithar View Post
    Also I\\'m going to state a very unpopular opinion here, but killing a healer should be possible even in the absence of CC, coordinated burst, and running them out of mp. Healers are not entitled to immortality just because they aren\\'t CC\\'d and have mp.
    This is such a facile argument, and one I've seen so, so many times. DPS should not be entitled to killing other players just because they are pushing buttons. Push the correct ones or, guess what -- you'll get poor results. The Jobs are so dumbed down for PvP, it's really not asking much.
    (3)
    Last edited by Trunks; 08-30-2017 at 03:01 PM.