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Thread: R.I.P Ninja

  1. #11
    Player
    AchaNoYumi's Avatar
    Join Date
    Aug 2017
    Posts
    59
    Character
    Acha Acha
    World
    Lamia
    Main Class
    Warrior Lv 76
    Quote Originally Posted by Holy_Miasma View Post
    It's almost as if that stun could be used on low hp ranged dps trying to kite you or stop it from using a pocket heal, perhaps even a tank so it does not protect its own healer. Like stuns weren't designed only for enemy healers. But that would be crazy.
    I know right? That's never caused me to die before. :^)
    (0)

  2. #12
    Player
    snipski's Avatar
    Join Date
    Aug 2013
    Location
    Sweden
    Posts
    235
    Character
    Lloyd Irving
    World
    Odin
    Main Class
    Goldsmith Lv 90
    Im still pissed about this Ninja change i never felt so useless as Ninja as now the damage i do is so weak, i guess it's time to change to samurai or something...
    (0)

  3. #13
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by snipski View Post
    Im still pissed about this Ninja change i never felt so useless as Ninja as now the damage i do is so weak, i guess it's time to change to samurai or something...
    Good luck with that one buddy. We don't have any real damage either.

    Can do a lot over the course of the fight and finish things off, but no matter what melee you pick you'll feel weak compared to last patch.
    (0)

  4. #14
    Player
    snipski's Avatar
    Join Date
    Aug 2013
    Location
    Sweden
    Posts
    235
    Character
    Lloyd Irving
    World
    Odin
    Main Class
    Goldsmith Lv 90
    As far as i know Samurai didnt get nerfed at all making them the best melee now. You got a 3k potency burst wich can be used more often then any other skill but i guess i just have to try it and see.
    (0)

  5. #15
    Player
    Cynric's Avatar
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    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by snipski View Post
    As far as i know Samurai didnt get nerfed at all making them the best melee now. You got a 3k potency burst wich can be used more often then any other skill but i guess i just have to try it and see.
    Try it out and see, I think you're forgetting one itsy bitsy tiny detail about that 3.5k. It requires 3 sen, is locked behind a cast time and can be LoS'd and you can't move while you do it.

    Monk burst is still 5k+ btw.

    One thing the patch did, was it made us all about even but different. Ninja burst is about 5-7k. Monk burst is about 5-7k, and I won't speak on DRG. Sam burst is 1.6k followed by a 1.5s~ cast then another 3.5k then 1.6k again.

    Any competent healer will have healed the previous damage before you get that 3.5k and have healed that 3.5k before you actually get much more damage.

    That 3.5k is only good for laying down some sustain and finishing off. You won't see anything the level of what you saw before this patch with Ninja, Dragoon, or Monk. They were brought down to Samurais level.

    It's not that Samurai is better. It's just different. The damages are similar, the tools they can use are different, Monk still has the quickest and strongest burst,but it has nothing else aside from some mitigation.

    Samurai has a counter, mobility and a knockback, but the burst is slow and broken up. The patch increased our mobility and made us able to do 5 shinten instead of four, as well as make better usage of Chiten on people who don't pay attention to buffs.

    Ninja has CC and loads of it, The damage happens almost as often as Samurai but you trade off CC for damage, Samurai has to make that choice as well, and also have to make the choice between Mobility/damage/defense.

    Dragoon is about even with Samurai mobility and damage wise but brings team DPS buff and Skewer to deal with healing. However they don't really have any CC to speak of.

    If you can't play Ninja just because of it's damage, you won't find much luck on the other melee jobs.


    Samurai didn't receive a nerf for the same reason Red mage got buffed. They were the weakest of their roles.
    (0)
    Last edited by Cynric; 08-30-2017 at 09:10 PM.

  6. #16
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    At this point, melee roles as a whole seem like a hindrance. It boggles the mind the dev team is this bad at balancing PvP. We have two jobs that are so bad, you'll want to forfeit just having either (Red Mage/Astro), four that are woefully underpowered (Warrior, Melees except Ninja) and then a range from average to OMFG good.
    (2)

  7. #17
    Player
    KfLeX's Avatar
    Join Date
    May 2014
    Posts
    380
    Character
    Lola Milila
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    I have to work even harder as a ranged now lol.
    (0)

  8. #18
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Looking at streamers, ast's cooldown reduction helped them about as well as the manification cooldown reduction did for rdms. Which boosted my scrub silver damage by 20k on the low end over the course of a match.

    These classes definitely still have a bell curve to use properly but their ceiling has been raised significantly.
    (0)

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