I know right? That's never caused me to die before. :^)
Im still pissed about this Ninja change i never felt so useless as Ninja as now the damage i do is so weak, i guess it's time to change to samurai or something...
Good luck with that one buddy. We don't have any real damage either.
Can do a lot over the course of the fight and finish things off, but no matter what melee you pick you'll feel weak compared to last patch.
As far as i know Samurai didnt get nerfed at all making them the best melee now. You got a 3k potency burst wich can be used more often then any other skill but i guess i just have to try it and see.
Try it out and see, I think you're forgetting one itsy bitsy tiny detail about that 3.5k. It requires 3 sen, is locked behind a cast time and can be LoS'd and you can't move while you do it.
Monk burst is still 5k+ btw.
One thing the patch did, was it made us all about even but different. Ninja burst is about 5-7k. Monk burst is about 5-7k, and I won't speak on DRG. Sam burst is 1.6k followed by a 1.5s~ cast then another 3.5k then 1.6k again.
Any competent healer will have healed the previous damage before you get that 3.5k and have healed that 3.5k before you actually get much more damage.
That 3.5k is only good for laying down some sustain and finishing off. You won't see anything the level of what you saw before this patch with Ninja, Dragoon, or Monk. They were brought down to Samurais level.
It's not that Samurai is better. It's just different. The damages are similar, the tools they can use are different, Monk still has the quickest and strongest burst,but it has nothing else aside from some mitigation.
Samurai has a counter, mobility and a knockback, but the burst is slow and broken up. The patch increased our mobility and made us able to do 5 shinten instead of four, as well as make better usage of Chiten on people who don't pay attention to buffs.
Ninja has CC and loads of it, The damage happens almost as often as Samurai but you trade off CC for damage, Samurai has to make that choice as well, and also have to make the choice between Mobility/damage/defense.
Dragoon is about even with Samurai mobility and damage wise but brings team DPS buff and Skewer to deal with healing. However they don't really have any CC to speak of.
If you can't play Ninja just because of it's damage, you won't find much luck on the other melee jobs.
Samurai didn't receive a nerf for the same reason Red mage got buffed. They were the weakest of their roles.
Last edited by Cynric; 08-30-2017 at 09:10 PM.
At this point, melee roles as a whole seem like a hindrance. It boggles the mind the dev team is this bad at balancing PvP. We have two jobs that are so bad, you'll want to forfeit just having either (Red Mage/Astro), four that are woefully underpowered (Warrior, Melees except Ninja) and then a range from average to OMFG good.
I have to work even harder as a ranged now lol.
Looking at streamers, ast's cooldown reduction helped them about as well as the manification cooldown reduction did for rdms. Which boosted my scrub silver damage by 20k on the low end over the course of a match.
These classes definitely still have a bell curve to use properly but their ceiling has been raised significantly.
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