Koltik made a great post giving feedback on Astrologian and some other posts have been made with regard to healing in the Feast.

What changes would you like to see made for your class?

Mine are:

Red Mage
I've mentioned this before, but if you're going to put us in melee range, at least give us more HP or some more survivability. We're awfully squishy when we get up close and personal with monks, ninjas and dragoons.

I'd like to suggest that the skill which gives the heavy debuff in a cone (flunge? flange?) be replaced with an actual support skill, like a cure or increased MP regen for a time period for healers. Healers right now are out of luck if they don't have a bard or machinist. Let us help too!

Can corps-a-corps please stun the target? Once you're close to them, they take off running and then you're trying to chase someone to finish using up your melee abilities in a short time frame. It feels rather ridiculous to run around like that. And yes, I only go for stragglers but still it's awkward to try and chase someone down.


Paladin
Cover is such an awkward and clumsy skill to use. I'd much rather give my teammates a kind of shield, similar to how Dark Knight has.

There's a really long delay between hitting Hallowed Ground and it actually going off. Or it goes off, the ability is greyed out and the timer is up, but the effect doesn't actually take effect. In general, PVP server tics just aren't that responsive for a real team match.

Warrior and Dark Knight get a gap closer. Can paladin get one too?

Dark Knight
Paladin gets hallowed ground.
Warrior gets holmgang.
Dark knight gets nothing! Where's our living dead? (and can it be similar to one of these two so as to not cause extra stress on the healer?)