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Thread: Patch Notes Up

  1. #61
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    loreleidiangelo's Avatar
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    Quote Originally Posted by ThirdChild_ZKI View Post
    I'm well aware of other games that do several things better. I still enjoy this game's PvP regardless. Have you even tried it, or are you just repeating what you've seen others say?
    I've tried both, and post skill-prune WoW's is definitely better. Pre-4.0 had given the edge to XIV despite server desync screwing up a lot of the gameplay and maps having a lack of variety just because burst, CC, and counter play options were a lot better.

    With 9 buttons, though? I'll stick to WoW BGs (lul Alterac doe).
    (0)

  2. #62
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    I can't comment on WoW's PvP as I've never played it. I imagine it's good, at least from things I've heard.

    My only issue is when people bash on PvP in this game, because it's the popular thing to do, or simply because of what they've heard, not what they've experienced for themselves. That's not always the case of course, and like I said, I've tried PvP in other games and I enjoy those for those games. At its worst now, and its best then, I still enjoy XIV PvP.
    (1)

  3. #63
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    Remedi's Avatar
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    I'd say that the main difference is that wow has a larger pvp audience and the game was really built for pvp from the ground up, while FF is creating a PvP system bit by bit, by mostly making trials and errors, because of that PvP is not something that entices players to buy the game and is more like a side option.
    That said I do think that they realized sooner than Wow that they had to split PvP and PvE to try and keep the two balanced without becoming crazy. On wow on numerous occasions PvE had some nasty changes that were born from PvP nerfs
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  4. #64
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    Maero's Avatar
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    Can you people not do other stuff in the meantime?
    Or do you sit in front of your gaming system rocking back and forth, saying can i log in yet?
    (3)

  5. #65
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    Bourne_Endeavor's Avatar
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    Quote Originally Posted by Bakabridget View Post
    If you like mmo pvp, shouldn't you just play wow instead? It's like ff14, but has good pvp.
    "If you like hardcore raiding, shouldn't you just play WoW instead?"
    "If you like challenging content, shouldn't you just play Dark Souls instead?"

    Unless you also think those statements are fair, why shouldn't people who enjoy FFXIV PvP get updates to content they enjoy? Keep in mind, the eight hour maintenance was for infrastructure too. Not just PvP.
    (1)

  6. #66
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    Quote Originally Posted by Bourne_Endeavor View Post
    "If you like hardcore raiding, shouldn't you just play WoW instead?"
    "If you like challenging content, shouldn't you just play Dark Souls instead?"

    Unless you also think those statements are fair, why shouldn't people who enjoy FFXIV PvP get updates to content they enjoy? Keep in mind, the eight hour maintenance was for infrastructure too. Not just PvP.
    I should clarify that just because I think WoW's PVP is better now thanks to 4.0 completely gutting most jobs in XIV PVP (IMO) doesn't mean that I don't think it should get updates or that I'm buttmad over the maintenance time. Mostly just remarking on my dislike of the XIV PVP changes that have been creeping into the game since the chat ban back during season 4.

    I'm torn between BNS technically having the best MMO PVP ever or it being a pile of cheesy unbalanced garbage like aerial combo WLs/BMs. Such a strange place PVP is in in that game - it's exhilarating, but also feels more like waiting for your opponent to screw up than actually outplaying them. Crowfall intrigues me but I feel like too much power is gonna go into which guild zergs up and builds a super Eternal Kingdom thing first. Camelot Unchained is definitely gonna be a zerg v zerg brawl until game population dies down, then it might be fun.

    Classes in XIV just don't translate well to PVP, IMO, and that fact has only gotten more pronounced post-prune. AST continues to be garbage because cards do not an effective PVP tool make, and with no Sects available it's easy to see what flimsy design the class has without that gimmick. A hybrid mage/melee like RDM just plain sucks for PVP design, too, especially when it's strength in PVE is clearly the heal/rez utility it brings. Not saying RDM should have those things in BGs, just pointing out an example of how classes are obviously designed with PVE in mind first.
    (1)

  7. #67
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    SpiritMuse's Avatar
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    An issue in Deltascape V4.0 and Deltascape V4.0 (Savage) wherein damage over time from Blizzard III was higher than intended.
    Well that's a bit of an understatement for a factor 10 damage increase that would oneshot everyone hit. XD Glad it's fixed (though it was also kind of funny - never seen people get the hang of a mechanic THAT quickly. XD)
    (0)

  8. #68
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    Quote Originally Posted by loreleidiangelo View Post
    Classes in XIV just don't translate well to PVP, IMO, and that fact has only gotten more pronounced post-prune.
    Honestly, I think it could work, but the devs seem to take a strange "all or nothing" approach. It took them two years and being embarrassed on their own 14-hour broadcast to finally accept PvP was dead if they continued the forced GC restrictions. Banning chat was an extreme overreaction that leaves newer players without any chance to learn through the game itself. Now you have the skill, which would be fine if they hadn't gutted so many. I'll concede keeping all the skills and just implementing PvP only hotbars would be better than having jobs with next to nothing at their disposal. It really makes you wonder if they have a dedicated PvP team because it shouldn't be this difficult to figure out.
    (0)

  9. #69
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    Nerfworthy's Avatar
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    Quote Originally Posted by Bakabridget View Post
    I feel like WoW could get this patch out in 2 hours and you'd probably be able to play while it's going on too.
    I remember the days when every. single. tuesday. the game would be down for the better part of the day..during prime time even. Only in the most recent couple of years has this stopped happening to a 10+ year old game now. Man, people sure have short memories.
    (2)
    Quote Originally Posted by Arohk View Post
    A healers job is to dps and keep the party alive while doing so, you got the wrong idea about healers.

  10. #70
    Player Snow_Princess's Avatar
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    Quote Originally Posted by ThirdChild_ZKI View Post
    I can't comment on WoW's PvP as I've never played it. I imagine it's good, at least from things I've heard.

    My only issue is when people bash on PvP in this game, because it's the popular thing to do, or simply because of what they've heard, notwhat they've experienced for themselves. That's not always the case of course, and like I said, I've tried PvP in other games and I enjoy those for those games. At its worst now, and its best then, I still enjoy XIV PvP.
    I am not an expert on PvP by any means but when I can get to lv 10 in wow and pvp all the way to max level and not feel like a grind should tell you something. The reason for this is (least when I played im guessing be the same, don't see why not) is because they dont have to split PvP and PvE skills for balance (though I know they had a lot of issues with stun lock balance and rouges) However here I would not do that simply because how it is range attack favored (esp brd) and it is 1 map! in wow you get your second map at level 20, complete different mind set and objectives and there is several more BGs after that. Add on top of getting achievements for them is fun as well, and the thing is healers have access to most of them while a few is simply easier if you are a tank. I got an achievement where I score all 3 flags (so I have to go to opponent base, get it, run it back, and score with them not having our flag) do this 3 times without dying as a caster (elemental shaman) There is no way in freakin hell you get away with that as a BLM here. Also add you get vun stacks if both teams have each others flag for too long.

    Basically the PvP crowd is small because SE does not devote time to PvP, balance it, and make content for it.
    https://wow.gamepedia.com/Battleground

    they are all fun to do, even with balance issues, here I found pre SB too reliant on burst or no one dies, and in burst, you can't stop bursting (like being able heal though it) really because they couldn't adjust PvE ideas for PvP properly. (Plus the innate latency this game has is unreal. I played on an EU server for wow and had less issue with latency then here when the servers where in Canada being so near me. I ran a 30-50 MS at any given point there while in EU wow.. I do not even know because i did not have to test it from it being smooth. I believe on average for me to EU areas is around 150 MS. Why the difference? because you did not need to wait for animation lock processing and other stuff that makes this game slow af.) You simply did not have this:
    http://forum.square-enix.com/ffxiv/t...ight-rotations...
    happening. To me that vid also shows input delay as well.

    For wow's PvP balance I believe someone stated the base is the idea 1 DPS (or tank) can't solo a healer, and that was too easy to do pre SB with proper timings. In wow you had to coordinate CCs well to win, not just "who cares burst down xxx and they die because you kill people faster then a healer can recover from a solo 1-3 sec stun"

    How you expect people to care about PvP here outside a small cult following when the development team puts so little into it and so much of their time reskinning content every 3 months and add to the high rate of turnover for making PvE gear outdated?
    (0)
    Last edited by Snow_Princess; 08-30-2017 at 04:59 AM.

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