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Thread: Patch Notes Up

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  1. #1
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    PLD
    Cover nerf, maybe a good one. 3s to 2s stun? can do.
    DRK
    what? wait what? the blackest night untouched... but thanks god power slash debuff got nerfed
    WAR
    that's it, 2 seconds stun with long cooldown for high damage, i think it is a nice change

    MNK
    lol? poor monk this is a heavy nerf, tornado kick nerf was ok imo but nerfing riddle of fire too idk, it was the melee with the highest chance of winning..we will see now.
    DRG
    why nerf a skill that costs 2/5 of your TP bar.
    SAM
    samurai seems to be fine now? being able to use it's gauge skill more often
    NIN
    wow..like wow it has like heavy, bind and silence, let's add stun and on the highest potency skill for a pro move limit break.

    BRD
    why increase hp when you could be untouched the whole fight
    MCH
    same as bard
    BLM
    +1000 hp for caster vs +1500 hp for the rangeds. shouldn't it be the opposite? casters have to stand still to act, more vulnerable to attacks, while rangeds can move the whole day
    SMN
    same as black mage but no changes on skills or anything, its burst is really nice, should stay as it is.
    RDM
    we have to see if the redmage can act as a mage turret more effectively now

    WHM
    that's nice actually, being able to reapply a regen
    SCH
    from OP to even more OP, just spam adlo
    AST
    im not sure about this


    I think the changes were needed and overall fine.
    (0)
    Last edited by Mirch; 08-29-2017 at 06:55 PM. Reason: too long text