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Thread: Patch Notes Up

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  1. #11
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    *stares at changes*

    Too little, and in the wrong places for a lot of this. RDM Didn't need a generic spell damage increase, it needed streamlining a sufficient incentive for the fact that it dives into Melee range for its 'burst' (which is low). AST needed shield, not reduced timers and tanks, most especially did not need to do LESS damage and have lower stun times when healers (who all got HP buffs) are already dominating the meta.

    Just hoping this is a minor judge in leau of more substantial changes needed.

    Quote Originally Posted by Rizon View Post
    I comprehend quite well. That is the standard blurb for all patches. Are their systems so fragile that it takes 5-8 hours every patch to fix them? Something wrong there Fanboy.
    No, when you're dealing with cross-global staffing, networking testing for both hardware and software on a small overall staff, that sounds about right.

    This does not sound like a routine change, which usually runs around 3-4 hours. But, you know, try again when IT workers aren't watching you put a foot in your mouth.
    (17)
    Last edited by Hyrist; 08-29-2017 at 12:02 PM.