I forgot there was maintenance lol cheers
I forgot there was maintenance lol cheers
Pvp update? zzzzzzzz
Replace "PvP" with whatever content you like the most, then tell me how fair your statement sounds. It's these kinds of reactions that create and propagate the really terrible double standard in this game when it comes to PvE and PvP content.
Pretty sure no one would want to wait til 4.1 to get what we should've gotten in either 4.05/4.06 (whenever the new Feast season started). Imagine there was a huge issue with Shirogane or Return to Ivalice and devs decided it wasn't a priority to deal with until the next big patch. How much of an outrage do you think that'd cause?
Stop treating PvP content like it's some kind of secondhand aspect of the game. It's in, and deserves as much support as anything else. And it's nice to see SE finally making more than token minimum effort.
PLD
Cover nerf, maybe a good one. 3s to 2s stun? can do.
DRK
what? wait what? the blackest night untouched... but thanks god power slash debuff got nerfed
WAR
that's it, 2 seconds stun with long cooldown for high damage, i think it is a nice change
MNK
lol? poor monk this is a heavy nerf, tornado kick nerf was ok imo but nerfing riddle of fire too idk, it was the melee with the highest chance of winning..we will see now.
DRG
why nerf a skill that costs 2/5 of your TP bar.
SAM
samurai seems to be fine now? being able to use it's gauge skill more often
NIN
wow..like wow it has like heavy, bind and silence, let's add stun and on the highest potency skill for a pro move limit break.
BRD
why increase hp when you could be untouched the whole fight
MCH
same as bard
BLM
+1000 hp for caster vs +1500 hp for the rangeds. shouldn't it be the opposite? casters have to stand still to act, more vulnerable to attacks, while rangeds can move the whole day
SMN
same as black mage but no changes on skills or anything, its burst is really nice, should stay as it is.
RDM
we have to see if the redmage can act as a mage turret more effectively now
WHM
that's nice actually, being able to reapply a regen
SCH
from OP to even more OP, just spam adlo
AST
im not sure about this
I think the changes were needed and overall fine.
Last edited by Mirch; 08-29-2017 at 06:55 PM. Reason: too long text
If you like mmo pvp, shouldn't you just play wow instead? It's like ff14, but has good pvp.
There is nothing wrong with having pvp in this game. It's fun. They don't need to create it to the extent to what wow or other games have but having it isn't a bad thing. I enjoyed it quite a bit working on the outfits and getting one of the mounts. I'm happy they addressed issues for those who pvp a lot. 4.1 will be here soon enough and I still have tons of things to do until then.
"If you like hardcore raiding, shouldn't you just play WoW instead?"
"If you like challenging content, shouldn't you just play Dark Souls instead?"
Unless you also think those statements are fair, why shouldn't people who enjoy FFXIV PvP get updates to content they enjoy? Keep in mind, the eight hour maintenance was for infrastructure too. Not just PvP.
I should clarify that just because I think WoW's PVP is better now thanks to 4.0 completely gutting most jobs in XIV PVP (IMO) doesn't mean that I don't think it should get updates or that I'm buttmad over the maintenance time. Mostly just remarking on my dislike of the XIV PVP changes that have been creeping into the game since the chat ban back during season 4."If you like hardcore raiding, shouldn't you just play WoW instead?"
"If you like challenging content, shouldn't you just play Dark Souls instead?"
Unless you also think those statements are fair, why shouldn't people who enjoy FFXIV PvP get updates to content they enjoy? Keep in mind, the eight hour maintenance was for infrastructure too. Not just PvP.
I'm torn between BNS technically having the best MMO PVP ever or it being a pile of cheesy unbalanced garbage like aerial combo WLs/BMs. Such a strange place PVP is in in that game - it's exhilarating, but also feels more like waiting for your opponent to screw up than actually outplaying them. Crowfall intrigues me but I feel like too much power is gonna go into which guild zergs up and builds a super Eternal Kingdom thing first. Camelot Unchained is definitely gonna be a zerg v zerg brawl until game population dies down, then it might be fun.
Classes in XIV just don't translate well to PVP, IMO, and that fact has only gotten more pronounced post-prune. AST continues to be garbage because cards do not an effective PVP tool make, and with no Sects available it's easy to see what flimsy design the class has without that gimmick. A hybrid mage/melee like RDM just plain sucks for PVP design, too, especially when it's strength in PVE is clearly the heal/rez utility it brings. Not saying RDM should have those things in BGs, just pointing out an example of how classes are obviously designed with PVE in mind first.
Honestly, I think it could work, but the devs seem to take a strange "all or nothing" approach. It took them two years and being embarrassed on their own 14-hour broadcast to finally accept PvP was dead if they continued the forced GC restrictions. Banning chat was an extreme overreaction that leaves newer players without any chance to learn through the game itself. Now you have the skill, which would be fine if they hadn't gutted so many. I'll concede keeping all the skills and just implementing PvP only hotbars would be better than having jobs with next to nothing at their disposal. It really makes you wonder if they have a dedicated PvP team because it shouldn't be this difficult to figure out.
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