Hiya! Healing is a role that I had enjoyed back in HW and ARR, though a bit of... issues have made me somewhat hesitant to return to the role, if only due to some of the more... Infuriating aspects of the role. Examples being,
Cross Role: Why did Largesse and Esuna have to waste slots? It seems like a bad decision all around, other than SCH getting Esuna to help out in earlier dungeons. What's the point of Break? It's nearly useless since almost nothing is vulnerable to Heavy outside of PvP and world encounters. And while I appreciate the changes to Healer DPS, why is Cleric Stance so disappointing? 5%, while useful, is still not worth wasting a slot for.
White Mage: ...All things considered, I don't have much to complain about White Mage. I'd like Lillies to have more of a presence and for their theme of "pure healer" to be better applied, but I'm glad we're far closer to the lesson the original 1-30 Conjurer story gave us.
Scholar: What have you doooooone. This job was, while overpowered, structurally sound. All that needed to be done was to boost the potencies of the other healers to come close but now? Scholar is almost a bad joke among healers, due to all but its aetherflow mechanics becoming a joke. With our fairies only providing 66% of that their tooltips say they do, plus the further decrease of potencies, they heal only slightly better than a Regen. Adloquium has a much higher MP cost than Astrologian's equivalent for a weaker barrier and a cost time. Our identity of "mitigation + fairy to match the other healers" is now lost in favor for "waste aetherflow for decent heals!" and I feel that is a pretty skeevy move.
Astrologian: How times have changed. At first, AST was the worst healer ever introduced, being a Jack of all Trades, and a true Master of None. After the buffs given to it, it lost Master of None in its title, and could now stand up alongside WHM and SCH. In the last few patches of the 3.x saga, it gained the ability to overshadow WHM through its improved power... but mostly because WHM didn't have much to offer in lategame other than progression. But now? Astrologian has become a full-fledged Master of ALL. And I am disturbed because it actually borders on invalidating the other healers, with only White Mage having a fighting chance due to its high MP efficiency. Let's go over the problems with AST!
- Deceptively Massive Potency This one is a little weird to define, but I'm willing to do so as needed. The potencies for Benefic, Benefic II and Helios are the following: 400, 650 and 300. These are what they were back in HW, and have stayed that way. However, as of Stormblood, a change has occurred that has fundamentally overpowered these abilities. This change being that Diurnal Sect and Nocturnal Sect both have increase healing potencies. The former has a 10%, and the latter 15%. How does this affect those potencies? Well, a bit of math can show you. Benefic becomes 440/445, Benefic II becomes 715/747, and Helios becomes 330/345. Notice anything wrong yet? With the exception of Benefic, these numbers not only are comparable to the "pure healer," White Mage, but in fact surpass them. I understand the necessity for the increased potency of Nocturnal Sect, to get more use out of their barriers, but making it so that both sects objectively heal better than an equivalently geared WHITE MAGE seems, at the very least, unacceptable.
- Role Invalidation And now we come to the Sects' major effect, giving Regen/Barriers. With HW, their effects didn't exactly match their counterparts, with the exception of Nocturnal Aspected Benefic (which I will be calling Nocturnal Benefic (and its regen counterpart, Diurnal Benefic) for simplicity) being a 250 (275?) heal with a 170% barrier. This gives the ability a total of 742, including healing, smaller than a crit'd Adloquium (900) but larger than your standard Adloquium (600). In SB, however, it was decided that the ability would just have a flat potency of 200, and Nocturnal Benefic would have a 250% barrier. Combine this with the increase to potency by 15% (making it 230) and this means the barrier is a 575 barrier, for a total of 805 potency. This dangerously encroaches on the potency of a fully crit'd Adloquim, and is quite frankly unacceptable. Adding a 10% to the Diurnal Sect didn't help, as the formerly lower potency of the AST's Regens, are almost fully comparable to WHM.
- Golden Boy Syndrome It seems that there's few things the AST can do wrong. It can heal competently and better than a WHM, it can mitigate like a SCH's wet dream, its damage is tolerable, it has a wide variety of buffs with its only real balancing factor being RNG, and the only healer that has easy access to its oGCDs like AST does is WHM.
Yikes! A lot of problems, many of which are Astrologian related! Don't worry though, I have a plan by suggestions!
Proposed Cross Role Changes:
Removed Esuna: Sort of. White Mage will get back Esuna, Scholar will get Leeches (or better yet, give it as a base action for Arcanist as a new form of utility to be shared with Summoner!) and Astrologian will regain Exalted Detriment. More on those later.
Removed Largesse: This will coincide with giving White Mage back Divine Seal as a unique "bonus heal" button of its own, giving Scholar back its potencies with its fairies, and to accommodate Astrologian's already high potencies.
Removed Break: Seriously, what was the point of this ability?
The effects of Cleric Stance has changed. Potency gain of Cleric Stance increased from 5% to 10%. I'm pretty sure there's no arguments here.
New Role Action: Condemn: Decreases damage dealt by targeted foe by 5% for 15s. Cooldown: 60s. This would be a useful choice to aid in learning bosses.
New Role Action: Stillness: Causes target party member to not suffer the effect of KO for 5s. Cooldown: 180s. This is designed as a "last resort" ability, to save the tank from a wipe.
New Role Action: Wall: Nullifies a single attack dealt upon the target party member for 10s. Cooldown: 90s. Increased mitigation potential.
Proposed White Mage Changes:
New? Skill Added: Level 12: Esuna Removes a single detrimental effect from target.
New? Skill Added: Level 34: Divine Seal Increases healing magic potency by 20%. Duration: 20s, Cooldown: 90s
New Trait: Level 44: Esuna Mastery: Esuna now removes all detrimental effects from a target. This can encourage some encounters to take White Mage, particularly in places involving lots of status effects (Such as Morbol infested areas).
New Trait: Level 54: Protect Mastery: Protect now applies Shell as an additional effect, decreasing physical and magical damage taken. Duration: 30s. Mitigation. Besides, the game has proven that traits can affect Cross Role (See: Red Mage when they use Drain or Break, they can in fact Dual Cast those spells).
The effects of Secret of the Lilly has been changed. Change effect from
"Adds a Lily to your Healing Gauge upon the execution of Cure or Cure II on self or a party member while in combat. Lilies will lower the recast time for Asylum, Assize, Divine Benison, or Tetragrammaton by a percentage corresponding to the number of Lilies stacked at time of action execution (at which time the Lilies are removed).
1 Lily: 4%
2 Lilies: 10%
3 Lilies: 20%" to
"Adds a Lily to your Healing Gauge upon the execution of Cure, Regen or Cure II on self or a party member while in combat. Lilies will lower the recast time for Divine Seal, Presence of Mind, Benediction, Thin Air, Asylum, Assize, Divine Benison, or Tetragrammaton by a percentage corresponding to the number of Lilies stacked at time of action execution (at which time the Lilies are removed).
1 Lily: 10%
2 Lilies: 20%
3 Lilies: 30%" This is mostly to give a bigger impact to the Lilies, as the berth of skills that can be applied with it is now increased. Also, adds in Regen for the sake of ensuring it gets use.
Nitpick: Divine Benison's name and animation are changed to that of Stoneskin's.
Proposed Scholar Changes:
Eos and Selene now match their stated potencies when compared to the Scholar.
Increase potency of Lustrate to 700.
New? Skill Added: Level 12: Leeches Removes a single detrimental effect from target.
New Skill Added: Level 34: Physick II Cure Potency: 600 Additional Effect: 25% chance of guaranteeing a Critical Hit on Adloquium. This effect is guaranteed when under the effects of Enhanced Physick II. A heal to provide something regarding single target when you lack your fairy, Aetherflow stacks or Deployment Tactics. Also, makes Adloquium a bit more reliable.
New Trait: Level 30: Physick Mastery: Adds the following Additional Effect to Physick: 25% chance to apply an additional Aetherflow stack.
New Trait: Level 34: Physick Mastery II: Adds the following Additional Effect to Physick: 25% chance to apply effect to self: Enhanced Physick II
New Trait: Level 40: Leeches Mastery: Leeches now adds a 50 potency Regen to the target for 9s. Something to aid in their healing.
New Trait: Level 56: Enhanced Eye for an Eye: Decreases cooldown for Eye for an Eye to 120s. Allows for better synergy with Deployment Tactics. Besides, the game has proven that traits can affect Cross Role (See: Red Mage when they use Drain or Break, they can in fact Dual Cast those spells).
Proposed Astrologian Changes:
Add effect to Diurnal Sect: "Reduces spell cast time and recast time, and auto-attack delay by 5%"
Change effect of Nocturnal Sect from "Increases healing magic potency by 15%" to "Increases healing magic potency by 10% and increases Critical Hit chance by 5%" These two updates are for identity purposes... alongside... this:
Increases cooldown of Diurnal and Nocturnal Sect to 30s, but allows the removal and swapping of these abilities in combat. Diurnal Aspected Helios and Diurnal Aspected Benefic may not stack with the effects of their Nocturnal Sect counterparts from the same caster. Multiple player casts of Diurnal Aspected Benefic and Diurnal Aspected Helios may now stack.
Reduce percentage of barrier given by Aspected Benefic to 150%. No additional percentage is given to Aspected Helios. No additional percentage is needed for Aspected Helios because you're already healing more than what Succor would do anyway.
New? Skill Added: Level 12: Exalted Detriment Removes a single detrimental effect from target.
New Trait: Level 46: Truly Exalted Detriment: Adds a barrier defending the target from another detrimental effect. Stacks with Warden's Paeon. To further hammer in the role of Support.
New Trait: Level 60: Condemnation of the Crone: Doubles the effect of Condemn. More support. Besides, the game has proven that traits can affect Cross Role (See: Red Mage when they use Drain or Break, they can in fact Dual Cast those spells).