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  1. #1
    Player
    Kwoon's Avatar
    Join Date
    Sep 2015
    Posts
    39
    Character
    Kwoon E'xil
    World
    Hyperion
    Main Class
    Lancer Lv 60

    Tank Gauges -specifically PLD-

    Just a little idea I had while playing on my Paladin after spending so much time on my Bard. Title says specifically PLD since its my only tank class, not enough experience on the other two tanks to know how their gauges factor in, but I believe the idea would work for them as well.

    I'm sure I'm not the only one who feels as if the gauge on the Paladin is kinda just there because everyone else got the gauge. An interesting -and more useful- idea in my mind would have the gauge directly effect your Oath. Taking damage in Shield Oath would increase the gauge, taking damage in Sword Oath would reduce the gauge. Sounds useless right? What if the gauge directly correlated to a BUFF to both of those oaths? As in... while in Sword Oath with a full gauge your dps is increased? Or damage being further decreased in Shield Oath while the gauge is full.

    This would encourage stance dancing, which in my opinion and likely others, the higher skill level of tanks in general. Mitigate when needed, murder when not. By causing the gauge rise/depletion to mirror the amount of damage intended, it brings Shield Oath closer to its optimal use: Your most important CD. This would encourage you to know the fight so that you were in the right stance at the right time to keep optimal dps output without endangering the party. Assuming however, you're more of the pure -I take damage and that's my job- type, you also get more use out of your gauge this way since being in Shield Oath would mean more damage mitigated through the buff, and it wouldn't deplete making it a potential strategy as well.

    Not being stingy on the PLD side either, I feel like this usage of the gauge could be extended to DRK and WAR as well without breaking any balance. WAR especially would benefit from it seeing as swapping for their burst would now relate to even FURTHER damage output. Any thoughts?
    (0)

  2. #2
    Player
    MahoSenshi's Avatar
    Join Date
    Feb 2016
    Posts
    133
    Character
    Raven Quinn
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Sounds useless right?
    Right.
    Please play PLD more in actual relevant content (i.e. savage raids) before proposing such ideas.
    (6)

  3. #3
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,502
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    You can't just make shield oath not give a static damage reduction %, without also,applying it to,grit, and then also taking into account the max hp and heal % bonus on war.
    Getting tankier ad a fight goes on sounds great, but also a nightmare for balance.
    (2)

    http://king.canadane.com

  4. #4
    Player
    Darkaeth's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Darkaeth Foreblade
    World
    Excalibur
    Main Class
    Samurai Lv 70
    Except Warriors already work that way. We get X amount of crit and parry depending on our stand and how full our gauge is. (Up to a max of %10 if memory serves me right).
    (0)

  5. #5
    Player
    GodsBane777's Avatar
    Join Date
    Aug 2017
    Posts
    8
    Character
    Alistair Strife
    World
    Leviathan
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Darkaeth View Post
    Except Warriors already work that way. We get X amount of crit and parry depending on our stand and how full our gauge is. (Up to a max of %10 if memory serves me right).
    That's still true in Stormblood?

    I had just assumed they did away with the Crit/Parry bonus when they did away with stacks.
    (0)

  6. #6
    Player
    CelestialWyrm's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    6
    Character
    Gilthas Quisif-nan
    World
    Zalera
    Main Class
    Paladin Lv 70
    The only issue I have with PLD gauge (can't speak for the other two as I haven't leveled them yet) is that it builds VERY slowly in Shield Oath while fighting bosses.
    Yes I know that I can use Holy Spirit spam to fill it, but it just doesn't really make sense why I can build gauge by dealing damage in Sword Oath, but not taking damage in Shield Oath. I have to BLOCK the damage.
    Not really a huge issue either way.
    (0)

  7. #7
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Yeah but SE wants this game to be "New Player Friendly". Pld has always been the easiest tank to play and your suggestion may make it to complicated. I do agree that the pld job gauge (most other jobs really) needs some work, but I don't know what would make it better. They just kinda threw a bunch of new stuff out there and we are beta testing it now. Job gauges, job changes, and role actions come to mind.
    (0)

  8. #8
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Any DPS component to Oath gauge undermines Sheltron and Intervention. If inclined to a passive buff to the gauge - something like Defiance/Deliverance, itt could be something like a buff to Sheltron - where instead of Sheltron consuming Oath instantly for one-hit use:

    Instead each time PLD receives a hit while Sheltron is up, Oath gauge is reduced by an amount somehow determined by the amount of damage received: the harder the hit, the more Oath the attack sucks up. Once a total of 50 Oath is consumed, Sheltron falls off. The idea being if the attacks are weak enough, Sheltron will block more than one attack before falling off. If Sheltron fades via it's 10 second duration, the remaining amount of the 50 Oath depletes too (no leftovers).

    Would solve the woe of Sheltron catching an AA before the intended attack to block, and soften that pretty hard limitation of one-hit that DRK/WAR don't worry so much about with TBN/IB.

    But PLD don't want it tied to DPS to too far any extent, it'll just hurt PLD in the long run. Less is more with Oath gauge with PLD current state, at least regarding dps.
    (0)
    Last edited by Xenosan; 08-29-2017 at 05:38 AM.

  9. #9
    Player
    Kwoon's Avatar
    Join Date
    Sep 2015
    Posts
    39
    Character
    Kwoon E'xil
    World
    Hyperion
    Main Class
    Lancer Lv 60
    I have done Omega Savage on my PLD, thank you for checking though.
    (1)

  10. #10
    Player
    MahoSenshi's Avatar
    Join Date
    Feb 2016
    Posts
    133
    Character
    Raven Quinn
    World
    Cerberus
    Main Class
    Paladin Lv 70
    I wasn't checking tbh, no need.
    OT PoV: There are multiple sources of unavoidable raid or player damage in raids. Roar, Twin Bolt, Gravitational Manipulation, Folio, Dimensional Wave, Almagest and many others. They will constantly drain gauge in SwO, making you unable to use gauge abilities and benefits.
    MT PoV: Competent tanks MT in SwO to bring more raid DPS. So they won't be able to use gauge at all.

    ShO is already an important CD to increase snap enmity generation and mitigate when all other defensive abilities are on cooldown.
    (3)

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