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  1. #1
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61

    Class/Job specific repeatable quests.

    so the story for each class/job are somewhat interesting so far, but of course i hate it when they just end and are to be continued in the next expansion.

    i think repeatable quests would be perfect specifically for the classes and jobs of the game similar to how HW beast tribes work without a reputation system.

    each "guild" would have their own unique currency, and sell items (mostly cosmetics). personally, i want class specific mounts, such as a mount-speed ninja sprint and a phantom armored horse/chocobo for darknight, and maybe weapons such as a duel Katana (not wakizashi short blades) for ninja and a odachi for darknight. other than that, i hear that a warhammer cosmetic for Warrior would be cool. instead of a reputation system determining what you can buy, they could use the actual level of the class.
    (2)

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    the devs could bring back battle leves, that give guild marks for the job who did it.
    (1)

  3. #3
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    Quote Originally Posted by Felis View Post
    the devs could bring back battle leves, that give guild marks for the job who did it.
    that would be more simple, but i would still have a problem with job and class quests just ending with no epilogue, or long term story. repetitive quests would add a long term relationship with your favorite job group or guild and possible more build up to last quest before the next expansion.

    for example, as a samurai, i know i said that the job/class quests were somewhat interesting, but i thought the SB story expansion for Samurai was a little underwhelming but would be better if there were a little more build up between the beginning and the end of the SB samurai story.
    (1)

  4. #4
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I'll be honest, I am tired of weekly tasks or repeatable quest grinds.

    Cool thought but yeah nah.. We don't need another currency to cap every week.
    (0)

  5. #5
    Player
    Mysticdraggon's Avatar
    Join Date
    Feb 2017
    Posts
    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    Quote Originally Posted by Altena View Post
    I'll be honest, I am tired of weekly tasks or repeatable quest grinds.

    Cool thought but yeah nah.. We don't need another currency to cap every week.
    there is still the limit of repeatable quests you can do daily, so even if there were more, you still would not be able to do more a few per day, the only thing that matter is would you focus on beast quests, focus on class quests, or spend an equal amount on both.
    (0)

  6. #6
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I'm quite tired honestly, of all the currencies the game currently uses. While I like the idea, especially if we get to interact with the NPCs from previous quests, I dread the thought of saving up another form of currency. Instead, I would like the idea of being able to buy these rewards with plain old-fashioned gil with a rank-type restriction put in place. That way, even if you're a kagillionaire, you won't be able to just buy everything and call it a day. In fact, they wouldn't have it any easier than someone who is flat broke.

    One thing for certain though is I feel the game could definitely benefit from class/job repeatable quests.
    (1)