Quote Originally Posted by Selova View Post
Because RNG procs and class/job balance do not flow well together. Ask any Machinist, they will tell you all about stale gameplay because of terrible rng procs.
There is a difference between "Poor RNG that dictates your whole gameplay" and "tricky and engaging RNG".

Some example : -Non linear gauge gains, less planning, more reaction.

-Free attacks/chances to increase some damage and adapt your rotation accordingly.


Because FF is so predictable, and the high base GCD implies low variance of skill usage between similar length fights, it often sounds like a partition to play with few adaptations. Bosses follow patterns with little to no variance, players follows patterns with little to no variance, and then everything is just a big orchestra.
Most "Reduce cooldown on use" are translated into "raw reduction" due to the exact same GCD beeing used between cooldowns, and the poor influence of skill speed or spell speed won't change things by any margin. Thus, except patch changing gameplay, a job will play roughly the same from expansion start to expansion end, with at most and for a few job, one more GCD weaved into a cooldown.

There are other games with a lot of RNG and it doesn't kill balance.