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  1. #11
    Player
    knite23's Avatar
    Join Date
    Nov 2011
    Posts
    188
    Character
    Sykotic Knite
    World
    Balmung
    Main Class
    Archer Lv 60
    like i go in every forum and say if you stack one stat or prioritize one over another to much you will fall short its a balance depending on gear weapon etc and i think the spread sheet proves that
    (0)

  2. #12
    Player
    Lirrenure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa
    Posts
    21
    Character
    Lirre Yggdrasil
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Personally I've notice 32 change my heals by as much as 100, but 18 HMP changes them from 150-200, i'm gonna continue to play around with it, however, I would say if you can afford it HMP.
    (0)
    we can be everything, anything and yet nothing at all

  3. #13
    Player
    Falcus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    673
    Character
    Ineli Falcus
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Zenaku View Post
    Mind = healing potency the Question is Healing potency 40 is better then Mind +20 how much does 1 Mind give to healing potency i may test that out later and see if mind is better then the 1.6+mil healing potency that i have not yet got from doing spirtbond partys seem the rate of getting that is sooooooooo lowwwwww.
    4 mind = 1 heal potency.
    I dunno if mind gives a hidden extra effect to healing though.
    (0)
    Quote Originally Posted by Macha View Post
    You win, Mr. Falcus! (no prize for you)

  4. #14
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Falcus View Post
    4 mind = 1 heal potency.
    I dunno if mind gives a hidden extra effect to healing though.
    Mind
    Healing Magic Potency
    Magic Accuracy
    Damage Dealt by GLA, THM and CNJ arms

    -From SE

    So yes 1 Heal Pot= 4 Mind

    The 'hidden effect' is that extra mind adds magic acc, which can lower your resist rates (you can get resisted on cures too). The 'lowered resist' threshold is probably what is causing the flux in numbers. That and as others have said, stacking only one stat is also unbalanced and leads to less-effective gameplay.
    (0)

  5. #15
    Player
    Ricepudding's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    55
    Character
    Rice Pudding
    World
    Balmung
    Main Class
    Conjurer Lv 50
    http://kanican.livejournal.com/54846.html

    Pretty much answers everything healing-related in terms of which stats effect heals by which amount in the current patch (1.20).
    (2)

  6. #16
    Player

    Join Date
    Dec 2011
    Posts
    8
    Any discussions on a MND cap with AF equipped?

    Playing with post-patch jewelry combinations and was wondering how others felt about using 2 Turquoise rings (MND +15 x2). Or perhaps this is overkill.
    (0)

  7. #17
    Player
    SynysterBlitz's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Synyster Mugiwara
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Velena View Post
    Any discussions on a MND cap with AF equipped?

    Playing with post-patch jewelry combinations and was wondering how others felt about using 2 Turquoise rings (MND +15 x2). Or perhaps this is overkill.
    Id stack two +15 MND rings (or +18 HQ MND rings) not too many alternatives out there.. could use black pearls and hope your cures crit a lil more often...

    Pump as much Healing Potency as you can as well, I am unsure of the MND cap.. but atm MND Materia usually gets melded onto Head/Main Hand for WHM/CNJ .. WHM Af gives +25 healing magic now and there is a staff in Aurum Vale that has +40 Healing magic potency .. don't know the name off hand tho...
    (0)

  8. #18
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Velena View Post
    Any discussions on a MND cap with AF equipped?

    Playing with post-patch jewelry combinations and was wondering how others felt about using 2 Turquoise rings (MND +15 x2). Or perhaps this is overkill.
    I personally go with the black pearl rings if I need to do any nuking, or VIT rings since 2 VIT rings gives you a few points of Enhancing Magic, which equates to a few more points of Regen and I find that invaluable. MND isn't bad and does double duty of both healing potency and magic accuracy, but AF gives us so much healing potency that I feel it is better to use accessories for other functions.
    (1)

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