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  1. #271
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,439
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SenorPatty View Post
    We've all seen the nerf RM threads. What I haven't seen from them is how. They don't quantify the difficulty they want.
    Happy to. The main problems I see when I lead new players through this is that mechanics hit hard and fast and back to back and don't allow room for mistakes. The poor new person is dead on the floor before they can get the license of the Mack truck that hit them. If they dialed back the damage, then I think new players would have more chance to recover and a better chance of being able to react properly to the next mechanic. When I talk to new players I have helped guide they say there is just so much going on and they're dead before they know it.
    (1)

  2. #272
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by HyoMinPark View Post
    All of the mechanics present in Royal Menagerie have been present in previous ARR Hard Mode primal with the exception of two mechanics that only showed up in Coil at the time of release (Ahk Morn and Death Sentence were in later content, but in terms of ARR, they were only present in Coil). They are all extremely simple to execute. Even at release during Early Access, Menagerie was not hard, and it's only going to get easier as people gradually out-gear it enough to help/carry new players or lazy players. Lakshmi Ex is an easy primal, but it does take a bit more thought than just "dodge mechanics"--as easy as the Vrill mechanic is, still requires enough awareness to execute it at the appropriate times. But saying that Lakshmi Ex is easier than Menagerie is a bit of a stretch.
    .
    I just want to add that Akh Morn was also in Final Steps of Faith which is mandatory for MSQ progression so it's not even like it's brand new to players who didn't do Coil.
    (2)

  3. #273
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,439
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by VitalSuit View Post
    I just want to add that Akh Morn was also in Final Steps of Faith which is mandatory for MSQ progression so it's not even like it's brand new to players who didn't do Coil.
    It behaves differently, though. With Niddy you want everyone to soak the damage. With RM you only need the tanks to. That was something I've seen throw groups off.
    (4)

  4. #274
    Player
    Zhamkyong's Avatar
    Join Date
    May 2015
    Posts
    282
    Character
    Nizbalial Vegalia
    World
    Phoenix
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TaleraRistain View Post
    Snip
    You know, maybe I am making assumptions here (mainly because I don't know where you live or how busy you are to post) but I can't fail to notice how you ignore some of the answers in the previous pages who are refuting your arguments. Instead you are just answering the easy ones.

    Again, maybe it's just me.

    EDIT: And to talk about your suggestions, while I would consider them for a trial in the leveling process, they are not -or should not- be needed at the final boss of the second expansion. I mean, I a player has reached that point of the storyline he/she must have faced more than once a lot of unforgiving mechanics and survive them all.

    A "new" player in the last boss of the present story should not be considered new in the sense of, for example, new on the game. It's not the same.
    (6)
    Last edited by Zhamkyong; 08-31-2017 at 07:44 PM.

  5. #275
    Player
    Chessala's Avatar
    Join Date
    Sep 2014
    Posts
    335
    Character
    Zhevi Moui
    World
    Zodiark
    Main Class
    Conjurer Lv 70
    Just throwing this here for all the whiners.

    ・xx戦の初回突入時のクリア率は89%
    Clear rates for Royal Menagerie story mode for first timers = 89%


    source: Famitsu Interview (translation: https://www.reddit.com/r/ffxiv/comme...time_from_the/)

    Can't beat it? Well, doesn't mean it's too difficult.
    (8)

  6. #276
    Player
    YenNox's Avatar
    Join Date
    Jun 2017
    Posts
    31
    Character
    Yen Rose
    World
    Shiva
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Chessala View Post
    Just throwing this here for all the whiners.

    ・xx戦の初回突入時のクリア率は89%
    Clear rates for Royal Menagerie story mode for first timers = 89%


    source: Famitsu Interview (translation: https://www.reddit.com/r/ffxiv/comme...time_from_the/)

    Can't beat it? Well, doesn't mean it's too difficult.
    Just wanted to post that. Hope it ends this topic.
    If 89% are finishing it at their first try (I assume that means withing the 1 hour time limit), why should it be nerved?
    (9)

  7. #277
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,906
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    One big issue that I have witnessed helping newcomers clear it, is when veterans in the group leave the trial after a wipe or two. I understand that you (random players) dont owe others anything, but when 1 player leaves most of the time many will join him or her (to avoid DF penality) and this in turn will make someone write a thread on the forum asking for the developers to remove it or worse encourage the newbie who cleared it to always leave RM after a wipe or two.

    They should not nerf it and I encourage the developers to keep this difficulty level for the rest of the MSQ encounters, includding dungeons, but people need to be more patient and help each other.
    (4)

  8. #278
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Why are you all feeding the troll? :/
    (0)

  9. #279
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Steps of Faith was fine. You only needed to follow some mechanics and expecting everyone to play his own class with a minimum - normal understanding and willing to give it's part. Which in my opinion is the least I should expect of anyone willing to pay monthly sub game to play with in the first place. The problem it had it was that gated a entire expansion behind it.
    All I know is, whenever it showed up in my roulette, it almost always ended up in wipes, vote abandons, or both -- all in all, a bunch of wasted time. Much like Royal Menagerie. And yes, the fact that it gated the expansion meant its nerfing was inevitable. People were not going to stand behind an expansion they didn't even get to play.

    With how much stuff is gated in this game, difficult content shouldn't be in the storyline (and I mean difficult in a general sense, not specifically what *you* subjectively think is difficult. If the DF regularly fails it, as far as I'm concerned that means it's difficult in a general sense.) That's what extremes/savages are for.

    Having played XI I must say that delevel-Exp loss system wouldn't work in nowadays gaming experience. Too much frustrations, more if you die because of some else's fault as someone said above. But we DO need something, for example, like PotD where a party wipe can kick everyone out and lose progression.
    Oh, I wasn't saying this game should have EXP loss. It has far too much reliance on cheap instawipe mechanics as a means of fake "difficulty" for me to condone such a thing.

    Just saying, if there WAS experience loss, we would obviously be able to get a buffer like we can in FFXI, rendering the whole "nigh impossible to stay at max level without deleveling" thing moot.
    (0)

  10. #280
    Player
    Mattiux's Avatar
    Join Date
    Dec 2013
    Posts
    88
    Character
    Mattiux Black
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    No.

    /10char.
    (2)

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