Yep. I'd like to see this get to Yoshi-P's desk soon, though. Just so he knows about the concept.I'd like to see this implemented, only after 2.0 though. It will be when the world will be fully developed and we will be able to create our stories with as much story tracks as possible.
Yeah, by affecting character growth I meant for the character getting EXP killing enemies, but that shouldn't be a problem if the monsters give a not that much influencing EXP. Coolness points could be used to unlock more NPCs and quest items to build the story, or you can just be greedy and keep those to have a little something that helps your adventuring.
I like it!
I'm not expecting features like this in the next two years, but it would be nice. XD
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.