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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865

    Player-Created Content Proposal for 2.0

    Greetings!

    It's been a while since I last posted here, but I thought it would be worth discussing this particular subject. With the demise of Star Wars Galaxies, I shed a tear for the innovative ways SWG approached player interaction with the game world.

    However, I feel FFXIV has a chance to revive some elements of what SWG accomplished, with FFXIV 2.0. Below is a list of features I'd like to see implemented in FFXIV, either for expansion or as a later patch after 2.0 is implemented:
    • Programmable Storyteller NPCs. (For player-run events & storylines, you use programmable tokens to create and spawn the NPC - there are two kinds of NPCs: Combat and Non Combat)
    • Programmable Quests & Dungeons. (You earn tokens from the mobs you kill, and those tokens can be used in a quest creator to add that mob to your customized quest)
    • Rentable venues for player events.

    It's pretty straightforward. For Storyteller NPCs, you could program your tokens to spawn three Garlean Centurions with your own lines of dialogue, and set them with certain behaviors - patrol, engage on sight, talk on sight, etc.

    For programmable quests, you earn tokens from the mobs you kill. So let's say you've killed 10 Marmots, and you earned 5 Marmot tokens. You kill Ifrit as well, and earn one Ifrit token. You can use those tokens to create a customized questline using those NPCs as "targets" for the players to take down. This also includes player-customizable dialogue.

    Rentable venues would be instanced zones that would have a guest list - filterable by guild, linkshell, and individual.

    And so on.

    What do you think?
    (11)
    Last edited by SilvertearRen; 12-31-2011 at 02:05 PM.

  2. #2
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    I think it's a Great idea!
    Does this affect Character growth? I believe it shouldn't, because it's fun content deep inside, but certainly it will be a good distraction from the monotonous activities of many of us =)
    (0)

  3. #3
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    This sounds great, we can only hope.
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Renshi View Post
    I think it's a Great idea!
    Does this affect Character growth? I believe it shouldn't, because it's fun content deep inside, but certainly it will be a good distraction from the monotonous activities of many of us =)
    The custom quests can affect character growth like any other side quest. However Storyline NPCs would not give up EXP. The whole point of this proposal is to have content that we, the players, can create to share with others.

    For example, let's say I want to do a storyline event, once a week, that involves a Goblin and a bunch of Garlean soldiers chasing after him!

    Week 1 would have the participating players meet the Goblin as he is being accosted by the Garleans, and you rescue him! He then gives you a special item. Maybe a specially-named Materia that does nothing (storyline prop!). He tells you to go see NPC "X" at a hovel. You go to said hovel and learn the purpose of said Materia. You then encounter one of the Garlean Centurions part of the group that is pursuing said materia. Boss battle! Defeat him, get some coolness points.

    That's just a snippet, and an example. What do you think? And yes, Star Wars Galaxies made this possible. There's no reason any other MMO that seeks to gain an edge over the market shouldn't include this system.
    (0)
    Last edited by SilvertearRen; 12-31-2011 at 01:00 PM.

  5. #5
    Player
    Leira_Raine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa, Land of the Pirates!
    Posts
    276
    Character
    Talia Renton
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Ho, ho! I am liking this one! I wish it could happen.
    (0)
    C'est Vie ou Mort!

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Leira_Raine View Post
    Ho, ho! I am liking this one! I wish it could happen.
    It will, if we can flesh out the system and present it to Yoshi-P, and get enough support to back it. It would be great for linkshell and guild events, to keep steady interest in the game.

    The key to a lasting game experience that keeps you coming back for more is one that never stays the same. And this can be done through the creativity of the players.
    (1)

  7. #7
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Player created content is the worst created content.

    It will not work.
    (1)

  8. #8
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    I'd like to see this implemented, only after 2.0 though. It will be when the world will be fully developed and we will be able to create our stories with as much story tracks as possible.

    Yeah, by affecting character growth I meant for the character getting EXP killing enemies, but that shouldn't be a problem if the monsters give a not that much influencing EXP. Coolness points could be used to unlock more NPCs and quest items to build the story, or you can just be greedy and keep those to have a little something that helps your adventuring.

    I like it!
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Renshi View Post
    I'd like to see this implemented, only after 2.0 though. It will be when the world will be fully developed and we will be able to create our stories with as much story tracks as possible.

    Yeah, by affecting character growth I meant for the character getting EXP killing enemies, but that shouldn't be a problem if the monsters give a not that much influencing EXP. Coolness points could be used to unlock more NPCs and quest items to build the story, or you can just be greedy and keep those to have a little something that helps your adventuring.

    I like it!
    Yep. I'd like to see this get to Yoshi-P's desk soon, though. Just so he knows about the concept.

    I'm not expecting features like this in the next two years, but it would be nice. XD
    (0)

  10. #10
    Player
    Xahjk's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    23
    Character
    Xahjk Vajrakalaya
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I also think this is a good idea. It could be used to develop more culturally rich Linkshells, with there own story and initiations. As well as personal stories that you could share with your friends and strangers alike. /thumbsup
    (0)

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