Quote Originally Posted by ninesunz View Post
From my understanding due to the persistent world (no loading zones) the server and client has to preload the models, the more models the more memory and then you get issues when you hit the memory wall.

But i'm sure they can fit new stuff until 2.0 rolls around
So do you think it has to do with the same reason we see a lot of copy and paste terrain? Because maybe the current set up couldn't handle too many enemy types since it's trying to make the game as seamless as possible? Which would explain why various enemies just get changes and no color alterations or height changes (some do, but most don't).