Those were just concepts of what we know to come in 2.0. Also sift through the live producer videos for more stuff. Not sure what you want from us? Something SE hasn't given out yet? Were still quite a ways away from 2.0, give it a bit and more stuff will pop up.
Try to read my entire post. I know new models are coming with and after 2.0. I was clearly asking if it was possible to add more before that due to the new graphics engine they're adding. While SE hasn't given info on the new engine, anybody with knowledge on how it works could answer my question.....like KiriA500 has.
I completely read your post, there are some new models displayed in the 2.0 concepts. I'm pretty sure Yoshida flashed stuff from his laptop to the camera a few times, although when I think about it... it was showing off new mount/running/jumping concepts. I think on the first one he shows off some new primal models and a few monster models.Try to read my entire post. I know new models are coming with and after 2.0. I was clearly asking if it was possible to add more before that due to the new graphics engine they're adding. While SE hasn't given info on the new engine, anybody with knowledge on how it works could answer my question.....like KiriA500 has.
I know you're trying to help and I appreciate it, but that's not what I was asking. I've been keeping up with the game since day 1 and have seen all of the videos, read all of the letters, and kept up with news regarding the game. My question was whether or not SE are able to release new enemy models or variations or if we have to wait till 2.0 due to them creating a new graphics engine for XIV and being restricted to the capabilities of the current one.I completely read your post, there are some new models displayed in the 2.0 concepts. I'm pretty sure Yoshida flashed stuff from his laptop to the camera a few times, although when I think about it... it was showing off new mount/running/jumping concepts. I think on the first one he shows off some new primal models and a few monster models.
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