
Originally Posted by
Chinook
I support this thread.
What I’m worried about though, is the motivation to go through this much content.
If I break down MeowyWowie’s post and add other current and future content with possible gear rewards:
NM’s
Strongholds
Hamlet Defense
Caravan Security
Quests (artifact armor)
Company Quests
Company Leves
Faction Leves
Treasure Maps
Instanced raids (current x2 + x2 in 1.21)
New dungeons for all disciplines (taken from 2.0 outlines)
Large-scale PvE (Battles againt dragons to defend Ishgard)
Mounted Content
Instanced fights (Ifrit, Moogle, Garuda, Garlean Empire Legatus)
Crystal Tower
Labyrinth
Wandering Odin
Items from achievements
Crafting and Materia
That makes a lot of content to gear 6 slots + weapon + accessories per class/job.
They either need to link multiple content to the same gear reward system, and/or find a way to make multiple gear sets useful since SE, and a good share of the community (as seen in previous threads), doesn’t want gear swap.
That’s even more problematic since everything is set to be achievable by playing casually, making each best in slot gear easy to get, eliminating “second best” gear.
There’s also the fact that leveling up a class to 50 is so quick and easy that mid-level content and gear is almost useless too, eliminating another opportunity for meaningful rewards.
I don’t think SE can afford to create inefficient content. And personally, I’m not really interested to invest my time on gear that will go to waste every 3 months. There’s almost no point in min-maxing with this kind of thinking, which is sad because it’s one of the best part of playing a MMO (for me at least). I’d rather work toward long term rewards that will last.
That’s why I think they have to link multiple content to the same gear systems. Company seals rewards can be an interesting avenue they can continue to develop on (it can be Hamlet Defenses rewards for example).
Make materials drop instead of gear from upper tier of NMs is another interesting concept to make them last, useful and more numerous (which would also bring competitiveness).
Finally, it’s even more complicated to make multiple gear sets useful without gear swapping, so they’ll have to get creative there.