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  1. #91
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    Quote Originally Posted by Albela_Killingifritcom View Post
    oh please. i dont see why peopel are making such a big fuss ovr long respawn timers and bots. if you dont like long respawn timers you dont need to camp, and if you hate bots Squeenix could just create a larger spawning area in the zone or make the boss spawn randomly in the whole world making it impossible to camp it.
    people dont like being told not to do something if they dont like it

    what they want to hear is that if they dont like how something is, the devs are responsible for catering to their needs and changing it to suit them as such


    while some of the timers were pretty damn retardedly long in 11, the ones we have now are in some ways way too short

    lets take the high rank NMs for example, 1 pop PER condition woulda been pretty decent(per day/night/weather change based on which one we are talking about)

    and some of the lower ones, i woulda been perfectly happy with hourly spawns for example

    the ones needed for the ifrit quest it makes sense they have fast repops, and those are good exceptions


    but people want want want, and if there is any chance they may have to put in more effort then they want to, then its a problem and they must shout foul at the top of their lungs(take the luminary items for example...)

  2. #92
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    Quote Originally Posted by Andrien View Post
    I rather not compare opinions for an old mmo adapting to new standards, although your assumptions do have weight to them. I'd say we're both correct.

    I don't speak for the majority, I think most don't enjoy camping/waiting for hours for a pop, but there must be a fair compromise.
    agree on the compromise

    9-12 hours(or 21-24) whatever it was in some of the older ones was a bit much

    3 minutes is too short


    a fair compromise woulda been lets say...10 minute windows every hour or so....

    i personaly woulda been happy with that(i hated the long old repops for those who dont realize it, they were too much to bother with, and instead of complaining like some people here do, i just refused to do them instead)

  3. #93
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    Sep 2011
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    Completely agree on this post, With the billing coming up and nothing to keep people occupied but Moogle ( Ifrit being a ghosttown ) they really need to start thinking in a different direction...

    Instaed of making Primal fight with horrible drop rates, why not release a Open world HNM that actually wont be a pushover ?

    in general awesome idea's, now the question is does SE listen ?
    (0)

    " An army of sheep led by a lion is better than an army of lions led by a sheep. "

  4. #94
    Player
    DarkArchon's Avatar
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    Mar 2011
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    Character
    Kaoru Neko
    World
    Louisoix
    Main Class
    Conjurer Lv 70
    Need more FFXIV and less FFXI!
    (1)

  5. #95
    Player
    Chinook's Avatar
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    Mar 2011
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    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I support this thread.

    What I’m worried about though, is the motivation to go through this much content.

    If I break down MeowyWowie’s post and add other current and future content with possible gear rewards:
    NM’s
    Strongholds
    Hamlet Defense
    Caravan Security
    Quests (artifact armor)
    Company Quests
    Company Leves
    Faction Leves
    Treasure Maps
    Instanced raids (current x2 + x2 in 1.21)
    New dungeons for all disciplines (taken from 2.0 outlines)
    Large-scale PvE (Battles againt dragons to defend Ishgard)
    Mounted Content
    Instanced fights (Ifrit, Moogle, Garuda, Garlean Empire Legatus)
    Crystal Tower
    Labyrinth
    Wandering Odin
    Items from achievements
    Crafting and Materia

    That makes a lot of content to gear 6 slots + weapon + accessories per class/job.

    They either need to link multiple content to the same gear reward system, and/or find a way to make multiple gear sets useful since SE, and a good share of the community (as seen in previous threads), doesn’t want gear swap.

    That’s even more problematic since everything is set to be achievable by playing casually, making each best in slot gear easy to get, eliminating “second best” gear.

    There’s also the fact that leveling up a class to 50 is so quick and easy that mid-level content and gear is almost useless too, eliminating another opportunity for meaningful rewards.

    I don’t think SE can afford to create inefficient content. And personally, I’m not really interested to invest my time on gear that will go to waste every 3 months. There’s almost no point in min-maxing with this kind of thinking, which is sad because it’s one of the best part of playing a MMO (for me at least). I’d rather work toward long term rewards that will last.

    That’s why I think they have to link multiple content to the same gear systems. Company seals rewards can be an interesting avenue they can continue to develop on (it can be Hamlet Defenses rewards for example).

    Make materials drop instead of gear from upper tier of NMs is another interesting concept to make them last, useful and more numerous (which would also bring competitiveness).

    Finally, it’s even more complicated to make multiple gear sets useful without gear swapping, so they’ll have to get creative there.
    (3)

  6. #96
    Player
    Amage's Avatar
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    Apr 2011
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    Character
    Junko Uchiha
    World
    Leviathan
    Main Class
    Archer Lv 50
    Not trying to be negative but I love everything about this post BUT if you trying to get a response from SE on this topic you wont . Now if this thread was about if yoshida hair style or about what he eats you would get a responce in 4.2 sec just saying but love the ideas i also once posted kinda same thing about world hnm and stuff like that with spawn timers didnt go over to well because people flamed it but w/e GOOD Job OP
    (0)
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  7. #97
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    SniperRifle's Avatar
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    Mar 2011
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    Character
    Sniper Rifle
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    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Amage View Post
    Not trying to be negative but I love everything about this post BUT if you trying to get a response from SE on this topic you wont . Now if this thread was about if yoshida hair style or about what he eats you would get a responce in 4.2 sec just saying but love the ideas i also once posted kinda same thing about world hnm and stuff like that with spawn timers didnt go over to well because people flamed it but w/e GOOD Job OP
    Times have changed I notice a lot less forum trolls now then before. It's nice to see people collectively mashing together ideas and people supporting each other/giving their input. The kind of community I remember from 11.
    (1)

  8. #98
    Player
    Amage's Avatar
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    Junko Uchiha
    World
    Leviathan
    Main Class
    Archer Lv 50
    Quote Originally Posted by SniperRifle View Post
    Times have changed I notice a lot less forum trolls now then before. It's nice to see people collectively mashing together ideas and people supporting each other/giving their input. The kind of community I remember from 11.
    People are realizing that we can not see this game living or going on with the current state, Yes were getting 2.0 Yes jobs next patch but another instance battle no other content to say jeez this game isn't pigeon holing me .

    All the promises made by SE and Yoshida will all be in vein because the continued lack of content for people who want just alittle more freedom in this game will just leave . I know Tanaka released the game early but i would have love to see what he would have placed right now in this game .
    (0)
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  9. #99
    Player
    Mireille's Avatar
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    Apr 2011
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    Limsa Lominsa
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    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by MeowyWowie View Post
    Basically the same thing we have now, except larger and more detailed. Puzzles, riddles, secret passages, secret NMs, treasure chests, environmental traps and the like would be scattered throughout the area. Progression would require more than just killing some guards to open a gate. Bosses would require you to meet certain conditions before spawning them. Drops from Strongholds would vary greatly, from entry level to best in slot for a few pieces.
    I'm thinking the current simplicity of the strongholds has to do with making use of a portion of the existing map, and hopefully when we get the new maps the beastmen strongholds will be a zone unto themselves.

    Quote Originally Posted by MeowyWowie View Post

    UMBRAL CRATER

    This is obviously speculative, assuming that a meteor will soon hit Eorzea. Regardless, even if that doesn't happen the content could still be applicable to a variety of situations. I just chose this one as I think it would be a nice setting for the type of content.
    Interesting idea sort of along the lines of the way Xarc was produced by the failure of the Zilart experiment. Ground Zero for the cataclysm should be a zone unto itself with lots of crazy rules and content to go along.

    Quote Originally Posted by MeowyWowie View Post
    CRYSTAL TOWER

    So far we have no information about this other than it being a primary source of content for the more hardcore players. I would imagine it to be a tower climb with unique requirements to clear each floor, filled with bosses and treasure chests throughout. Honestly, I don't really see it being much different than Nyzul Isle, not something I would really consider hardcore but I'll just wait and see what SE comes up with this time around.
    One of the things I didn't like about the undersea ruins in XI was the way you could see the outside of them from the ferry, but all you got to see of the ruins zone was the same repetitive interior maps. A tower should contain both internal and external map areas, and the view from the top should be uber.

    Quote Originally Posted by Andrien View Post
    I don't speak for the majority, I think most don't enjoy camping/waiting for hours for a pop, but there must be a fair compromise.
    I didn't mind the 24 hour bit, but I did mind the multiple windows over a 3 hour period. I got how it allowed the NM to rotate between time zones, but this could have been done by taking the TOD adding 26 hours and making it a half hour window. The basic problem with compromising in this area is that when the item gets easy to get the status of getting it is reduced. Perhaps multiple routes to the same item that appeal to different play-styles but all of which require a lot of effort would be the way to go. Sort of along the lines of making something a drop from an long timer NM or an repeatable instanced dungeon with lower drop rates in the dungeon because of easy access for example. They have sort of done this already with the tokens from the primal fights.

    One thing I will say is I have bad memories of camping poisonhand in XI, and always having to compete with rmt who were farming troopers and the Gi. I don't mind camping vs other players who want to make gil, but not vs rmt. A moogle with a hoodie and a great axe that whacked rmt would be a nice addition, and it would have that final fantasy feel to it.
    (1)

  10. #100
    Player
    Day_Night's Avatar
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    Jan 2012
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    64
    Character
    High Life
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I say yes for atleast 12+ -24 hrs Respawn for NMs, for me atleast, that was the only thing i was enjoying back in 11.
    i mean its cool to see things repop faster and get what you need quicker and all, but cmon thats no where near all the challenge and fun we had back in 11 :x
    (2)

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