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  1. #1
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by TheVedis View Post
    which is what 11 was back then

    but 11 was an exception to the rule compared to most games cuz at the time it wasnt doing cap raises

    it just kept adding, and adding, and adding to the 75 endgame


    wish more games would do that, youd make content go so much further doing so but in the interest of pushing out expansions that force people to buy them via cap raising and invalidating old stuff, its more financialy sound to not do it
    The Reason XI was able to do that was gear switch. It kept gear lasting a long time while getting new gear without raising the cap. a feature everyone hated for some reason.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Xianghua View Post
    The Reason XI was able to do that was gear switch. It kept gear lasting a long time while getting new gear without raising the cap. a feature everyone hated for some reason.
    gear swap was only annoying for those who went overboard with it

    some people had to have sets for every ability on their bars, when it was clearly not needed for that extent

  3. #3
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Treach View Post
    So basically you want ffxi of 2004-2005?
    I'm not suggesting FF XI-2. XI was a great game, but its been done already. What I am suggesting is that certain elements to the content in XI made that content very entertaining. I would want the devs to find ways to create new and unique content that makes XIV into XIV not XI, but that doesn't mean that some of those underlying ideas from XI aren't a part of the equation. I think by suggesting what content we enjoyed in XI it may inspire them to create new entertaining content, and also give them a better idea of what kept XI going strong for 10 years.

    This game will ultimately be the creative vision of the dev team, but artistry and invention both start with inspiration. As players these forums give us the opportunity to provide that inspiration.
    (2)

  4. #4
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I doubt that will ever happen because i think yoshi-p's goal is to make xiv a theme park, such as you log in and have fun then you get on with real life when you had enough, versus you log in and wait for something for who knows how many mins or hours to start having fun. I like Yoshi-P idea more.
    (2)

  5. #5
    Player
    Kasathar's Avatar
    Join Date
    Dec 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Kasathar Belaris
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Andrien View Post
    I doubt that will ever happen because i think yoshi-p's goal is to make xiv a theme park, such as you log in and have fun then you get on with real life when you had enough, versus you log in and wait for something for who knows how many mins or hours to start having fun. I like Yoshi-P idea more.
    I totally agree with this. I always found that sitting on my butt "waiting" for something to happen or spawn was a huge waste of time.
    I love the "theme park" mechanic, because pretty much gives you content when you need it, not when the game wants you to have have it. That's not challenge, it's silly and unnecessary..

    (3)

  6. #6
    Player
    Splice's Avatar
    Join Date
    Mar 2011
    Location
    LL
    Posts
    79
    Character
    Tachi Grace
    World
    Ultros
    Main Class
    Miner Lv 70
    Quote Originally Posted by Kasathar View Post
    I totally agree with this. I always found that sitting on my butt "waiting" for something to happen or spawn was a huge waste of time.
    I love the "theme park" mechanic, because pretty much gives you content when you need it, not when the game wants you to have have it. That's not challenge, it's silly and unnecessary..

    Its funny how you mention a "theme park" style content for endgame, but then totally bash one style because you dont like it. Its like going to a theme park and not liking roller coasters so you demand they get rid of or not install them. In a theme park style of endgame content, all types of content should be available, not just what you like. Some ppl like the long spawn timers some dont. get over yourself.
    (2)

  7. #7
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Splice View Post
    Its funny how you mention a "theme park" style content for endgame, but then totally bash one style because you dont like it. Its like going to a theme park and not liking roller coasters so you demand they get rid of or not install them. In a theme park style of endgame content, all types of content should be available, not just what you like. Some ppl like the long spawn timers some dont. get over yourself.
    Some roller coasters is down right boring compared to other faster better ones. The majority will go to whats more fun, which is good business for the theme park.
    (1)

  8. #8
    Player
    Splice's Avatar
    Join Date
    Mar 2011
    Location
    LL
    Posts
    79
    Character
    Tachi Grace
    World
    Ultros
    Main Class
    Miner Lv 70
    Quote Originally Posted by Andrien View Post
    Some roller coasters is down right boring compared to other faster better ones. The majority will go to whats more fun, which is good business for the theme park.
    So you want your theme park to have one roller coaster, good luck making money.

    or multiples of the same, either way, not a good idea.
    (1)

  9. #9
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    I'd much rather see tiered instance content with longer lockouts so we can actually get items vs. 10 stacks of dark matter. I played the camping overworld raid bosses for years as a top guild and while it's great for the top 1-2 guilds on the server, it sucks for everyone else. Trigger mobs are just a band-aid and if you're going to do that, why not just have it instanced in the first place. The only argument I can see for it is because it limits how many people you can take. The days of zerging bosses down are long gone.
    (1)

  10. #10
    Player
    SnickleWhiskers's Avatar
    Join Date
    Nov 2011
    Posts
    245
    Character
    Loridion Lenchvire
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Madruk View Post
    I'd much rather see tiered instance content with longer lockouts.
    I've played WoW it feels alot better watching yourself progress compared to saying "hey moogle died? ME NO NOT GET WEHPAWN!? MO NOT GUT WEFHSHPWN 90 MOAR DEFS!?(90 frickin kills and still nothing?)"
    (0)

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