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Thread: warrior Bis?

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  1. #1
    Player
    Faeon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    394
    Character
    Faeon Nightwhisper
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by ArianeEwah View Post
    Snip
    Maybe I am not entirely sure how Ten is going to be adjusted, but I reckon it will become the stat that will be very beneficial for tanks at a later stage in the game when ilvl is higher. I don't think SE would just change Parry to Ten and then just leave it there and become like parry was before where no-one takes it. But time will tell I guess, Sks is on almost all your creation gear though, I am not good at math in games but I don't think it is needed to add melds for Sks. Unless your latency is really bad and you cant wing in your cleaves in the tight window.
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  2. #2
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Faeon View Post
    snip
    Ten does indeed stack linear, just like parry. The difference is: Parry only increased the CHANCE to parry. (Through I am not sure if it also decreased damage recieved when parried.) It did nothing more. You can (still) only parry physical attacks, so the stat was useless vs magic, and there were many magical attacks in HW.
    Ten increases your armor, your damage done and healing recieved. (The healing part seems to be bugged tho, some say it only increases your healing done, not recieved.)

    The point is: ~220 Ten points increase your mitigation, dmg done and healing by 1%, at 364 it's +0%! Right now, we might be able to get ~+1500 Ten on our current gear, that is roughly 7%. To actually see results from Ten, we would need around 20%, so ~4k of Ten.
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