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  1. #1
    Player
    Opus's Avatar
    Join Date
    Jul 2015
    Location
    Ul’dah
    Posts
    44
    Character
    Hel Vel
    World
    Hades
    Main Class
    Dark Knight Lv 70

    Ideas for a Caster Tank

    So all current tanks are melee which limits the play style somewhat. They are all too similar. I'm imagining something radically different.

    Share your ideas what one may look and play like. Here's mine.

    Weapon: Baton on each hand, one long and one short. Used to cast defensive and offensive magic.

    Play style:
    • Low armor and natural defense. Leather/cloth-based designs.
    • Relies solely on self-buffs for constant mitigation, e.g. an always-on mitigation stance.
    • Dancing between magic and physical stances.
    • Attacks like BLM but mostly melee-range.
    • AoE debuffs on enemies, e.g. slow/bind/blind/vulnerability up.
    • Less on reducing received damage, more on weakening enemy attacks.

    What do you think? What should this tank be called?
    (0)

  2. #2
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Could be Blue Mage
    (3)

  3. #3
    Player
    nothingtoregret's Avatar
    Join Date
    Feb 2014
    Posts
    26
    Character
    Yu Narukame
    World
    Twintania
    Main Class
    Botanist Lv 76
    I've been recently thinking a time battlemage might be a good idea for a caster tank, or a tank in general, using time manipulation to reduce damage, self heal and buff it self e.g haste. But beyond that I'm not sure what to do with it.
    (0)

  4. #4
    Player
    Opus's Avatar
    Join Date
    Jul 2015
    Location
    Ul’dah
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    44
    Character
    Hel Vel
    World
    Hades
    Main Class
    Dark Knight Lv 70
    Time manipulation sounds interesting. So it's like going back to an earlier state of damage-has-not-been-done. But a misstep may cause you to go back to the exact moment of the previous tank buster.
    (0)
    Last edited by Opus; 08-23-2017 at 12:31 AM.

  5. #5
    Player
    nothingtoregret's Avatar
    Join Date
    Feb 2014
    Posts
    26
    Character
    Yu Narukame
    World
    Twintania
    Main Class
    Botanist Lv 76
    Quote Originally Posted by Opus View Post
    Time manipulation sounds interesting. So it's like going back to an earlier state of damage-has-not-been-done. But a misstep may cause you to go back to the exact moment of the previous tank buster.
    Yeah that would be one possible direction they could go with it, or things like using slow to the damage into a dot, or stop being the invulnerable where u would take no damage but couldn't move/attack.
    The biggest problem tho, is this would be very difficult to tune.
    (0)

  6. #6
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Opus View Post
    Used to cast defensive and offensive magic.

    Play style:
    • Relies solely on self-buffs for constant mitigation, e.g. an always-on mitigation stance.
    • Dancing between magic and physical stances.
    • Attacks like BLM but mostly melee-range.
    • AoE debuffs on enemies, e.g. slow/bind/blind/vulnerability up.
    • Less on reducing received damage, more on weakening enemy attacks.
    Those things sound like what DRK should be doing in terms of both offense and defense but is basically a re-skinned WAR in 4.0 now... I really hate those nerfs...
    (0)

  7. #7
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Opus View Post

    Play style:

    Low armor and natural defense. Leather/cloth-based designs.
    Relies solely on self-buffs for constant mitigation, e.g. an always-on mitigation stance.
    Dancing between magic and physical stances.
    Attacks like BLM but mostly melee-range.
    AoE debuffs on enemies, e.g. slow/bind/blind/vulnerability up.
    Less on reducing received damage, more on weakening enemy attacks.



    What do you think? What should this tank be called?
    Play style:

    Low armor and natural defense. Leather/cloth-based designs. Already a non tank role , Red Mage or possible Blue
    Relies solely on self-buffs for constant mitigation, e.g. an always-on mitigation stance. No CD's hmmm Possible Blue some Ninja in there
    Dancing between magic and physical stances. So a Dancing Red mage ( they do jump around ) or a Ninja ( DRK without heavy gear )
    Attacks like BLM but mostly melee-range. Hmmm sounds like a Red Mage
    AoE debuffs on enemies, e.g. slow/bind/blind/vulnerability up. Wow so close to a Red mage or Ninja
    Less on reducing received damage, more on weakening enemy attacks. So same thing either way

    So make a Red Mage / Ninja tank roles -.-
    (0)
    Last edited by ManuelBravo; 08-23-2017 at 04:12 AM. Reason: Characetr limit

  8. #8
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Magic damage based tank that still fights close quarters?

    A spiritualist using a battlestaff?
    (0)

  9. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Opus View Post
    Low armor and natural defense. Leather/cloth-based designs.
    This would need a modifier. Either keeping a buff active that increases your mitigation or debuffs on the enemy that make them deal less damage to you and only you.
    Relies solely on self-buffs for constant mitigation, e.g. an always-on mitigation stance.
    With the outlook people in this game have to stances, I don't think that would be well received. People would probably shit on this tank for having to keep a mitigation stance active becuz teh d33pz.
    Dancing between magic and physical stances.
    I'm guessing you mean it transitions from a physical mode to a magic mode as part of gameplay. Shifting from one to the other over time?
    Attacks like BLM but mostly melee-range.
    This I can dig. The devs already crossed that line by allowing PLD to never get interrupted while casting, so at this point I'll say "why not?".
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
    Player
    Deus_ex_Machina's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    94
    Character
    Levi Invidia
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    the one problem with caster tank is blocks/parries will not work while casting. So I suppose if the class doesn't rely on block/parry for mitigation, the concept would work. Also, it locks them out of Anticipation as a cross class skill.
    (0)

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