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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    69

    2.0 Emote Suggestion

    Please please give us an emote where we cross our arms over our chest and hold that position till we move.
    (1)
    I'd rather fight for my life than live it.

  2. #2
    Player
    Alzelia's Avatar
    Join Date
    Apr 2011
    Posts
    323
    Character
    Alzelia Shey
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    I WANT A /hug EMOTE

    Please??

    Edit: 2 person emotes like that would be really cool, like a /highfive or a /slap
    (4)

  3. #3
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Alzelia View Post
    I WANT A /hug EMOTE

    Please??

    Edit: 2 person emotes like that would be really cool, like a /highfive or a /slap

    *A white bubble pops up*
    Alzelia Shey wants to give you a high five.


    Or
    /highfive on (automatically accepts all high five requests)

    (3)

  4. #4
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    How about a /afk emote for both sitting and standing.
    (1)

  5. #5
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Pyretta_Blaze View Post
    How about a /afk emote for both sitting and standing.
    I like the idea but what would the action be for afk?


    A while back there was an emote thread: emotes that had some pretty good suggestions.

    Quote Originally Posted by Loki View Post
    i would like some "duo emote"

    example :

    you target a friend you select the duo emote "hug" the other person receive an interaction icon and she accepts or not. we could kiss, check hands, carry smeone on the back, on a shoulder (roegadyn with lalafell), dance together, etc

    i would like too :

    - /hurray
    - /sit 1 2 3 4 5 (different sitting positions)
    - /dance 1 2 3 4 5 (different style of dances)
    - /sleep
    - /birthday
    - /clean our gears
    - /drank

    I wouldn't mind seeing a few class specific emotes. If your current class was a Marauder, you could do some stereotypical pirate emote, like /arrrrgh or whatever. Conjurers could /pray to the elementals. Pugilist could have a threatening /scowl while punching the palm of their hand. Just hope you don't owe them money. Botanist could give someone a /bouquet of flowers and so on
    (1)

  6. #6
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    I would like a /ragequit emote. They could give your character an angry animation & shutdown the game at the same time.
    (1)

  7. #7
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Well, I think they should implement this for 2.0, regardless of the emote:

    1) being able to add the word "still" (similar to "motion" added after the emote to display only the motion) to the emote to make the emote hold the position/loop. For example, "/kneel still" makes the character kneel and stay in kneeling position, "/dance still" makes the loop to keep dancing without spamming the server with commands. Why is this important? Not only it prevents players from spamming the server with the same command over and over in certain situation, it also allows NPCs to easily be in other position.

    2) Multiple character emote. For example, right now when I target someone and use /comfort (for example) while standing a one or two steps away, my character is doing the comforting motion in the air, which looks awkward. Also, when a Roegadyn interacts with a Lalafell through emotes, everything is done way to high for the Lalafell. As of 2.0, emotes should act differently: when targeting another player, the emote adjust itself to the height of that character AND walk one or two steps toward the character (if necessary) to perform the emote then go back. As usual, there would be no animation lock with emotes.

    3) Passive emotes. Emotes triggered by character's actions, not command input. A character speaking could speak (move their lips) and move their hands around (like a normal person speaking), a character shouting could shout with their hands in a cone in front of their mouth, a character talking in a LS while could be seen talking to something in his/her hand, a player writing "lol" in /say could also trigger the /laugh motion, using the sneak skill would put the character in a crouched/sneaky stance (or even simply walking near monsters would trigger a crouched/sneaky stance -- because we walk near monster to avoid detection after all). Obviously, passive emotes would have low priority on animation, which means they would not be triggered during combat or while performing other active actions (example: a character won't talk to a pearl in his hand while fighting with a sword and shield -- however, their lips could still be seen moving or not)

    It might not come with the launch of 2.0, but it would be really appreciated to make its way into the game.
    Better plan ahead to prevent server limitations later on.
    (1)
    Last edited by Nakiamiie; 01-03-2012 at 01:26 AM. Reason: Added more examples of passive emotes
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)