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  1. #11
    Player
    Nowakii's Avatar
    Join Date
    May 2017
    Posts
    78
    Character
    Nowaki Yoko
    World
    Lamia
    Main Class
    Arcanist Lv 80
    i do think the exp should be tied to your contribution to the fight, objetives having more weight than anything else.
    (1)

  2. #12
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    I think something needs to be done with PvP as well. Even though it is humorous at times when you actually get grouped with real ppl in frontline and watch as most players of both other factions keep running in like lemmings to a slaughter... >.>
    (0)

  3. #13
    Player
    KfLeX's Avatar
    Join Date
    May 2014
    Posts
    380
    Character
    Lola Milila
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Enters pvp shatter.....beep beep blip blip. Guess I'm all alone. Sigh
    (0)

  4. #14
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,118
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    I just dont like the new PvP skillsystem. It feels more like a... Moba.. or something. I played PvP every Day before 4.0. I reached top 100 in S2 and Multiplatinum the following Seasons. Now im barely playing it. I dont even bother with rated anymore.
    Pressing 5 Skills as soon as they are Ready over and over again is just not my thing.
    (1)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  5. #15
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by aesteval View Post
    Soo... You see a problem with bad behavior in the game and your solution is to not only punish the offenders, but punish non-offenders as well? The game has a built in system to report problem players: use it so the offenders can be punished and leave non-offenders alone.
    The problem is, we HAVE reported cheaters, exploiters, and afkers, and very little has been done. Because of that, they get bold and don't even try to hide it now. Much like RMTs in PvE; you see it, we all see it, but just how much is actually done about it?
    (1)

  6. #16
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    If you love pvp a lot, then it's not the best game for it. Especially now when any depth was removed from fights. Especially now when 99% of pops is Shatter, the most PvE map ever. Especially now when bots are rampaging without consequences and nothing will be ever done about it.
    (0)

  7. #17
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Specifically kills / damage dealt just wouldn't work, as classes like Healers and Tanks aren't really there to deal a whole lot of damage and get kills for the most part. (Sure, they can both get the odd kill here and there)..

    I think Damage done to players/objectives, damage taken by players, and amount healed (not overhealed) should be the main focus to decide contribution.

    General contribution points work perfectly fine. But they have to be for everything.. Not just kills/damage.
    (0)

  8. #18
    Player
    MiniOmegaDragon's Avatar
    Join Date
    Sep 2015
    Location
    Limsa
    Posts
    153
    Character
    Takru Haru
    World
    Exodus
    Main Class
    Paladin Lv 90
    exp for pvp is bad and we have lack of skills there is no choice in what we get anymore hell there is no real skill in pvp anymore its time to face it SQ killed Pvp
    (1)

  9. #19
    Player
    uvuvwevwevweonyetenyevweugwemu's Avatar
    Join Date
    Dec 2016
    Posts
    408
    Character
    Pa Lin'guine
    World
    Siren
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Altena View Post
    Specifically kills / damage dealt just wouldn't work.
    Agreed. Aether DC doesn't have the problem as bad. What I see most of the time is fresh or non-hardcore. Total 5-6 people (all jobs) per gc with over 5 kills/100k damage/300k heals.
    They really are clueless rather than slacking, that's why I don't like contribution based anything. Rationing never works out for anyone. If people really slacking, they just do the minimum
    then we would have to raise the bar again and again. Except for bots, I don't see that kind of play where they do it on purpose.

    What works is taking lead and be chat active, teamwork between leads also make less confusing.
    I can't say the same for Feast since it doesn't have notification sound forced on party chat.
    Either they need to separate rank/unranked again or have the tiers between Shatter and Feast
    revived, like Borderlands and Seal Rock.
    (2)

  10. #20
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Altena View Post
    Specifically kills / damage dealt just wouldn't work, as classes like Healers and Tanks aren't really there to deal a whole lot of damage and get kills for the most part. (Sure, they can both get the odd kill here and there)..
    True, only kills and damage wouldnt work - but include support kills in there and tanks and healers looking at a fair chance too.
    It could make sense to weigh those numbers differently, depending on your class - as in: on dps your kills and damage to objectives matters more for your exp; as tank/heal your support kills matter more.

    Quote Originally Posted by uvuvwevwevweonyetenyevweugwemu View Post
    Agreed. Aether DC doesn't have the problem as bad. What I see most of the time is fresh or non-hardcore. Total 5-6 people (all jobs) per gc with over 5 kills/100k damage/300k heals.
    They really are clueless rather than slacking, that's why I don't like contribution based anything. Rationing never works out for anyone. If people really slacking, they just do the minimum
    then we would have to raise the bar again and again. Except for bots, I don't see that kind of play where they do it on purpose.
    If they cant be bothered to look some things up and improve themself why should they get the same reward than those people who are putting in their effort? PvP is a competition and in competitions your reward should be based on your contribution. If you dont "get enough", I'd hope it encourages people to get better and improve themself - we dont need to pamper them and tell them how everything is fine adn how they're doing to great, even if they dont.
    If they are clueless they wont get the maximum amount for a few matches, until they learn, big deal. It will at least let them know that they need to improve and give them an incentive to.

    I'm all for asking for a reasonable amount of contribution to earn the maximum amount of exp from a match - yes, thats right: My ideal system would have a "cap" on exp.
    The numbers that need to be reached for that should be achieveable for a non-hardcore-person but also require contribution over the whole match.
    (1)
    Last edited by Vidu; 08-25-2017 at 08:22 PM.

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