i do think the exp should be tied to your contribution to the fight, objetives having more weight than anything else.
i do think the exp should be tied to your contribution to the fight, objetives having more weight than anything else.
I think something needs to be done with PvP as well. Even though it is humorous at times when you actually get grouped with real ppl in frontline and watch as most players of both other factions keep running in like lemmings to a slaughter... >.>
Enters pvp shatter.....beep beep blip blip. Guess I'm all alone. Sigh



I just dont like the new PvP skillsystem. It feels more like a... Moba.. or something. I played PvP every Day before 4.0. I reached top 100 in S2 and Multiplatinum the following Seasons. Now im barely playing it. I dont even bother with rated anymore.
Pressing 5 Skills as soon as they are Ready over and over again is just not my thing.
ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ
The problem is, we HAVE reported cheaters, exploiters, and afkers, and very little has been done. Because of that, they get bold and don't even try to hide it now. Much like RMTs in PvE; you see it, we all see it, but just how much is actually done about it?Soo... You see a problem with bad behavior in the game and your solution is to not only punish the offenders, but punish non-offenders as well? The game has a built in system to report problem players: use it so the offenders can be punished and leave non-offenders alone.


If you love pvp a lot, then it's not the best game for it. Especially now when any depth was removed from fights. Especially now when 99% of pops is Shatter, the most PvE map ever. Especially now when bots are rampaging without consequences and nothing will be ever done about it.
Specifically kills / damage dealt just wouldn't work, as classes like Healers and Tanks aren't really there to deal a whole lot of damage and get kills for the most part. (Sure, they can both get the odd kill here and there)..
I think Damage done to players/objectives, damage taken by players, and amount healed (not overhealed) should be the main focus to decide contribution.
General contribution points work perfectly fine. But they have to be for everything.. Not just kills/damage.

exp for pvp is bad and we have lack of skills there is no choice in what we get anymore hell there is no real skill in pvp anymore its time to face it SQ killed Pvp![]()
Agreed. Aether DC doesn't have the problem as bad. What I see most of the time is fresh or non-hardcore. Total 5-6 people (all jobs) per gc with over 5 kills/100k damage/300k heals.
They really are clueless rather than slacking, that's why I don't like contribution based anything. Rationing never works out for anyone. If people really slacking, they just do the minimum
then we would have to raise the bar again and again. Except for bots, I don't see that kind of play where they do it on purpose.
What works is taking lead and be chat active, teamwork between leads also make less confusing.
I can't say the same for Feast since it doesn't have notification sound forced on party chat.
Either they need to separate rank/unranked again or have the tiers between Shatter and Feast
revived, like Borderlands and Seal Rock.
True, only kills and damage wouldnt work - but include support kills in there and tanks and healers looking at a fair chance too.
It could make sense to weigh those numbers differently, depending on your class - as in: on dps your kills and damage to objectives matters more for your exp; as tank/heal your support kills matter more.
If they cant be bothered to look some things up and improve themself why should they get the same reward than those people who are putting in their effort? PvP is a competition and in competitions your reward should be based on your contribution. If you dont "get enough", I'd hope it encourages people to get better and improve themself - we dont need to pamper them and tell them how everything is fine adn how they're doing to great, even if they dont.Agreed. Aether DC doesn't have the problem as bad. What I see most of the time is fresh or non-hardcore. Total 5-6 people (all jobs) per gc with over 5 kills/100k damage/300k heals.
They really are clueless rather than slacking, that's why I don't like contribution based anything. Rationing never works out for anyone. If people really slacking, they just do the minimum
then we would have to raise the bar again and again. Except for bots, I don't see that kind of play where they do it on purpose.
If they are clueless they wont get the maximum amount for a few matches, until they learn, big deal. It will at least let them know that they need to improve and give them an incentive to.
I'm all for asking for a reasonable amount of contribution to earn the maximum amount of exp from a match - yes, thats right: My ideal system would have a "cap" on exp.
The numbers that need to be reached for that should be achieveable for a non-hardcore-person but also require contribution over the whole match.
Last edited by Vidu; 08-25-2017 at 08:22 PM.
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