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  1. #1
    Player

    Join Date
    Aug 2011
    Posts
    66

    Class guilds need more love!

    You hate it when you run into people who don't know crap about the class they're playing. Those players look like idiots, especially when they have nice gear, and what's worse, the people they try to play with treat them like idiots. *Instant kick you shitty nub.* Well, some people do their best to learn, but you really can't expect much with the current tutorial structure.

    So the basic idea has been, more in-game help and tutorials. Yeah that's cool, but here's some advice on implementing it. First, there needs to be a hub for all this betterment, and the only obvious place for that is the class guilds, the way it's intended to be. These guilds need more love! As it is now, battle classes typically don't need to step foot in their guilds unless it's quest related, and those quests do little for making you better at your class. These are some of the things that would make guilds across Eorzea much better:

    Directing players to their respective guilds - Every guild only exists in one city, so you won't be seeing the Gladiator icon in Limsa Lominsa or Gridania. Well, put a guild icon for every single guild in every single city, and if it doesn't lead to the guild itself, have it lead to an NPC ready to tell you everything awesome about your guild and why you need to go visit it.

    Books - Every guild needs a bookshelf, and every bookshelf needs a wealth of information that is easy to access and useful. Keyword there, useful. Teach us about stats, tactics, abilities, combos, enmity, the elements. Unless it's meant to be a secret, put it on the bookshelf.

    Interactive quests - This is where things get legit. New players don't need to kill things, they'll have the rest of their adventuring lives for that. Class quests should have interesting objectives that teach skill and tactics. Gladiator example: "Use your enmity abilities on this invincible mob to steal hate away from your NPC party members." Conjurer example: "This mob is wailing on you, and you're nearly out of MP. Sleep the mob, recover MP to full, and proceed to kill it with fire." Keep these quests imaginative and useful and the players will thank you for it.

    Demonstrative NPC animations - Square Enix went through a lot of trouble to have random NPCs doing random shit in their guilds. Well, maybe they can make those animations a little more useful. Create looping animations of NPCs fighting each other. Gladiator example: Gladiator A and B are fighting. Gladiator B readies a weaponskill, Gladiator A uses Sentinel, Gladiator A takes minimal damage. Pugilist example: Pugilist A and B are fighting. Pugilist A uses Featherfoot, Pugilist B attacks and misses, Pugilist A flattens him with a weaponskill. These animations repeat endlessly, and show useful information like counters, as opposed to "how to drop your cesti."

    Incentives - Gear and achievements for being a good player and learning your class. They're new players, throw them a bone and save the brutal in-game economy for later.

    These are just some things that I think would improve the new player experience, and make them better players in the long run. Like this post if you agree, and throw your 2-cents into the discussion.
    (9)

  2. #2
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Jobs are coming.
    (1)

  3. #3
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Hit Lv50 ARC > Automatically know everything there is about being a BRD.

    That's SE's logic.
    (1)

  4. #4
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    They're looking forward. Nothing matters in the present. The game is actually not coming out until 2.0...

    I don't know what the heck I"m playing now. xD

    There's been plenty of boards on this subject and this one won't be the last. Some people will learn to play their class. Some people will never learn. Help the former. Avoid the latter.
    (0)

  5. #5
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by HiirNoivl View Post
    Jobs are coming.
    True, but quite irrelevant to the topic.

    It is an utter travesty that class guilds have been largely ignored over the past year. The introduction of jobs will not make obsolete these class guilds, as jobs are merely a means for forcing roles in party play. New players will still only have access to classes for those first 30 levels. It is a shame that "looking forward" comes at the expense of what we have now that is good, or could be great.

    This is a topic I feel very strong about. The ideas the OP has are great, but merely a fraction of the potential that class guilds hold. Potential that currently has too high of a probability of being wasted.
    (0)

  6. #6
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by SniperRifle View Post
    Hit Lv50 ARC > Automatically know Start to learn everything there is about being a BRD if you didn't learn it since level 30.

    That's SE's logic.
    Fixed it a bit.
    There is always a way to make a full job only party after level 30 and new raid dungeons (maybe one for level 35+) are coming with the jobs.
    (0)

  7. #7
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    [QUOTE=Agate;500815]Teach us about stats, tactics, abilities, combos, enmity, the elements. Unless it's meant to be a secret, put it on the bookshelf.

    Gladiator example: "Use your enmity abilities on this invincible mob to steal hate away from your NPC party members." Conjurer example: "This mob is wailing on you, and you're nearly out of MP. Sleep the mob, recover MP to full, and proceed to kill it with fire." Keep these quests imaginative and useful and the players will thank you for it./QUOTE]

    Sounds similar to a tutorial in a Beat em Up. Would be quite good if we could have an indepth tutorial line of quests. Would put good use to the Colliseum in Uldah for example.
    (0)

  8. #8
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Conjurer example: "This mob is wailing on you, and you're nearly out of MP. Sleep the mob, recover MP to full, and proceed to kill it with fire." Keep these quests imaginative and useful and the players will thank you for it.
    To sleep the mob you need to be level 50.
    In the current Conjurer quests you learn which element you need to cast against another element (you need to cast the right element for the bigger dmg against a group of different elementars) and you learn to protect another companion (you escort another Conjurer to Coerthas and you buff and heal him while you kill the enemies on the way).

    The problem with the CNJ quest is not that it doesn't teach the role of the CNJ in general, but that it teach the role of the old CNJ, if you know what I mean.
    (0)
    Last edited by Felis; 12-31-2011 at 12:56 AM.

  9. #9
    Player

    Join Date
    Aug 2011
    Posts
    66
    Then that short objective would be available at level 50, just a rough example.

    And yes a bad example I guess for tying in with beginners. XD I was tired. But there would be a little objective like that for almost every ability the class has. So the guilds remain somewhat helpful all the way to cap.
    (0)
    Last edited by Agate; 12-31-2011 at 04:19 AM.

  10. #10
    Quote Originally Posted by SniperRifle View Post
    Hit Lv50 ARC > Automatically know everything there is about being a BRD.

    That's SE's logic.
    That's player logic, since we know nothing of the job schematics. Players were bitching they didn't want to level new set of jobs from level 1, so SE is taking out the grind people fear so much because "I don't have time to play an MMORPG" >.>

    I will say though, class guilds were ignored because the game is being overhauled, otherwise you could be sure that they would serve A LOT more significance than they do now because that was the whole purpose of having them in the initial announcement of XIV features and design concepts.

    I definitely do say wait till 2.0 when they can focus on content rather than focus on making the game work lol.
    (0)

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