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  1. #11
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,211
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by SuperZay View Post
    Remove medals, make match end after 5 kills.
    That'd be neat. I've lost matches where I killed 8 people.
    (0)

  2. #12
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    It's ok, like there's an added element of strategy to collecting and defending medals. If they bring back a standard deathmatch without medals, maybe we could keep both modes, and just shift the rewards / ranking system to the ruleset that the community prefers, without deleting the Feast medals mode as an alternative option for unrated play? When there's more match types available they can have the rotating rewards thing they are planning for Frontlines also apply to Wolves' Den, where there's some incentive to play some old modes sometimes for a change / fun.
    (0)

  3. #13
    Player
    Korihu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    309
    Character
    Korihu Yanhu
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    We don't need medals deleted, just adjusted a bit so you aren't insta killed like now because there's no way to spread the medals around with the current damage output and defensive CDs. 4 stack tank? Dead. 1 stack anything else? Dead. Being in the lead is way too punishing now. Anyone who played before 4.0 can see this.
    (0)

  4. #14
    Player
    RalLamora's Avatar
    Join Date
    Jul 2014
    Posts
    12
    Character
    Ral Lamora
    World
    Odin
    Main Class
    Lancer Lv 70
    It definitely needs adjusting. Winning is far too punishing.
    (0)

  5. #15
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Korihu View Post
    We don't need medals deleted, just adjusted a bit so you aren't insta killed like now because there's no way to spread the medals around with the current damage output and defensive CDs. 4 stack tank? Dead. 1 stack anything else? Dead. Being in the lead is way too punishing now. Anyone who played before 4.0 can see this.
    I never understood why different classes had the same medal thresholds as each other. You could do some fun stuff by giving tanks & melee more initial medals & capacity, and taking them from healers and ranged.

    Something like:

    Tank / 150 Initial / 250 Heavy Medal
    Melee / 125 Initial / 200 Heavy Medal
    Healer / 75 Initial / 150 Heavy Medal
    Ranged / 50 Initial / 150 Heavy Medal

    One balance issue that crops up is that you can safely ignore tanks unless they overstack, because they simply can't take "enough" medals to be relevant. Boosting their default & carriable medals would do a lot to help with that.
    (0)

  6. #16
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Agreed. I've had matched where we curbstomping the opposing team, yet at the last 30 seconds we all lose because everyone has multiple stacks.

    Spreading out medals doesn't even work as much anymore since it only takes 2-3 stacks for things to get out of hand.
    (0)

  7. #17
    Player
    Ash_'s Avatar
    Join Date
    Jul 2015
    Posts
    275
    Character
    Ash Arkwright
    World
    Asura
    Main Class
    Rogue Lv 100
    The other day I took my loosing team that was sitting on the most minimal number of medals to winning.. in the very last 3 seconds by fester/bahamut death flare on the opposing tank.

    I'm pretty sure I heard 4 sets of controllers be thrown out some distant JP windows.
    (0)

  8. #18
    Player
    AchaNoYumi's Avatar
    Join Date
    Aug 2017
    Posts
    59
    Character
    Acha Acha
    World
    Lamia
    Main Class
    Warrior Lv 76
    I brought this very subject to attention on reddit and got cackled at. I'm thrilled to see actual PVPers who feel the same way.

    There are tons of disadvantages to the medal system. There needs to be an overhaul.

    Perhaps in replacement, we could have a point objective based game. Think of it kind of like Shatter, but instead of using Ice we have a crate or something that's worth a large sum of points while killing a player is worth a small sum of points.
    Killing a player and grabbing the objective sounds like a solid pvp game. But that's just my opinion. I would go into further detail on how this game mode could work, but I am pretty lazy and don't feel like typing all of that out. Lol.
    (0)
    Last edited by AchaNoYumi; 08-29-2017 at 12:54 PM.

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