Quote Originally Posted by Atreus View Post
The only reason Heavy Medal was tolerable in 3.0 was because tanks could safely 4-stack with enough tools to handle it.

Now it is absolute garbage, causing awful shifts and penalizing winning teams for getting any significant kill lead. The vulnerability values need a significant reduction.

(It also makes Cover extra dangerous to use, when it's used far more frequently than it was in 3.0)
Atreus clearly touched on a very... Very... VERYYYYYYYYYYYYYYY important point which is there are NOT enough skills/variety to survive holding on to these medals. Which why almost all these matches players are so apprehensive and just flat out scared to pick up the earnings of their kill. And safe guard and heal ( let me settle down because "Additional Skills" is a whole new topic that gets my heating gauge up) can only do but so much... :[