This is more about people saying taking raises are better than respawning in most scenarios: Click Here
The time it takes to run back is 15-20 seconds tops in pretty much every dungeon.
If the healer raises you at the end of a pull or just as a boss is about to die(less than 5%) that's their problem not yours.
Weakness and Brink are a LOT more punishing now. The only time I personally throw out raises is if we're in the middle of the boss fight or if its the tank mid-pull. I've saved runs before with the tank dying in those. But dps? Nah just respawn in most cases. You doing less damage and draining my mp for it is a lot less appealing than you being absent for a whole 10-15 seconds.


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