Easy, the same arguments people use for why all the pointless time gating is a "good thing" for the game. You can't have people being far ahead because of RMT, people will complain.
I will try one more time I guess... you are clearly not understanding me.
My point is you can't release huge changes to the econ and plex system at the same time. There is a good number of a select few that has tons of gil. You completely missed what I was saying when I was moving " take 75% gil from everyone to fix it", because that is how broken it is now. You would need a year or more while giving the rich enough gil sinks to impact their hording. If you can't make enough gil sink to have some kind of impact on the rich, you are still going to run into the same problems as now entering the plex system. How often do you craft? How often do you track who sells what? Some people come and go, make a thing here and there while there is a select few, that keep replacing and replacing and making tons of money. If you think the server transfers had a huge impact on how much gil this server has you are very mistaken, if that is the reason you went on that topic, I am shocked. You think I do not understand the in game encon? Then go ahead, release the plex system while I stand above the fire and grin with my free sub and larger incomes. The reason you do not see hyperinflation and why it is somewhat controlled has to do with the gil hording as a slight benefit to the problem. You release those flood gates giving people free sub, there be a drastic increase in gil in circulation, or horde themselves for housing. You think queue times is a good indicator? that is also looking at only the surface issue. Before SB, when HW was ending, ofc there be a spike in activity, some people where preparing. Then you have to consider even after the server move motivation and the afk thing, housing was still congested, as in I couldn't enter the house because too many are loaded.
With people saving up more to prepare for the housing and having more then ever before because the inflation is keep getting worse and worse, there WILL be a higher demand for housing then 3.4 and if you add the plex system on top of it, the servers are likely to explode.
Right now FFXIV's econ is not ready for the flex system, it would start chaos because how badly built it is currently, cause too much demand for housing, you get insane real dollar values for them. This is not limited to balmung. So basically you did not say anything to counter that main point.
You forgot to add that people buy gil in this manner do not truly understand the value of items in said game (due to getting a large chuck without effort) this leads to them overpaying for top items, and you want proof? see the hyper inflation of the xmas sales in ffxi. So putting that in a slow moving encon like ffxiv and you get a perfect storm for an econ disaster. People forget it takes time to make something, so with a plex system + new patch, that new crafted gear would be insanely inflated.
I am apposed to it because I know what will happen to the general populace, I would benefit BIG TIME, and I doubt any token buyers will benefit in the long run. Basically it will make the rich, richer + free sub while middle and low end (who do not buy or those that did buy but don't keep buying) will suffer as far as long term.