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  1. #11
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Krotoan View Post
    I'm still fuzzy on where "pay to win" is bad in a game where we're all working together? I understand it in a PVP setting (I know there's PVP in this game but as I understand it all applicable gear and progress wouldn't be affected by lots of gil) where if someone can buy a bigger better gun than youcan then it feels unfair when they shoot you and your little f2p peashooter does nothing back. But ... we're fighting the bad guys together here, how does someone having their higher gear faster make it unfair for you?
    Easy, the same arguments people use for why all the pointless time gating is a "good thing" for the game. You can't have people being far ahead because of RMT, people will complain.
    Quote Originally Posted by frostmagemari View Post
    Pardon my assumption.. but i don't think you actually know how the in-game economy works... or really understand what i said regards to solutions.

    I never said "huge amounts of gil sinks that appear to the rich", i said useful gil sinks; gil sinks need to appear for everyone or they don't work. There just needs to be more of them.
    And who said ANYTHING about removing 75% of the gil? Not me.. that's your own screwy idea that you just brought up so you can knock it down.


    No, i'm not. At best you have 30 people in the queue at 6-9pm central time, with it being less at times earlier and after. Balmung, despite being listed as congested is not a hard server to get into on a nightly basis anymore; and these queue times are WITH the people that have gone back to AFK'ing all day long.


    Of course the server will get busier. It's what happens on content patches, but it won't be SB levels of people because so many people LEFT. They transferred and went to the servers that were classified as new. There are far fewer people on this server than there were, and while it will get busy, it will not get SB release busy.


    Neither points are relevant at this juncture. Balmung is now one of two major RP servers rather than it being limited to one (due to people leaving the server); and its population isn't getting any larger, it's only able to shrink at this point as people leave congested servers.
    I will try one more time I guess... you are clearly not understanding me.


    Quote Originally Posted by frostmagemari View Post
    That being said, the game could use a lot more gil sinks, useful gil sinks; but this isn't an either/or situation. There can be multiple solutions to the problem that the game faces.. more gil sinks (one option is vendor bought untradable items are used within crafting recipes throughout end-game crafting or catch up mechanics) AND a plex system can work in tandem to spread existing gil out, reduce the likely-hood of people buying from gil sellers and then taking gil out of the system via gil sinks.
    My point is you can't release huge changes to the econ and plex system at the same time. There is a good number of a select few that has tons of gil. You completely missed what I was saying when I was moving " take 75% gil from everyone to fix it", because that is how broken it is now. You would need a year or more while giving the rich enough gil sinks to impact their hording. If you can't make enough gil sink to have some kind of impact on the rich, you are still going to run into the same problems as now entering the plex system. How often do you craft? How often do you track who sells what? Some people come and go, make a thing here and there while there is a select few, that keep replacing and replacing and making tons of money. If you think the server transfers had a huge impact on how much gil this server has you are very mistaken, if that is the reason you went on that topic, I am shocked. You think I do not understand the in game encon? Then go ahead, release the plex system while I stand above the fire and grin with my free sub and larger incomes. The reason you do not see hyperinflation and why it is somewhat controlled has to do with the gil hording as a slight benefit to the problem. You release those flood gates giving people free sub, there be a drastic increase in gil in circulation, or horde themselves for housing. You think queue times is a good indicator? that is also looking at only the surface issue. Before SB, when HW was ending, ofc there be a spike in activity, some people where preparing. Then you have to consider even after the server move motivation and the afk thing, housing was still congested, as in I couldn't enter the house because too many are loaded.

    With people saving up more to prepare for the housing and having more then ever before because the inflation is keep getting worse and worse, there WILL be a higher demand for housing then 3.4 and if you add the plex system on top of it, the servers are likely to explode.

    Right now FFXIV's econ is not ready for the flex system, it would start chaos because how badly built it is currently, cause too much demand for housing, you get insane real dollar values for them. This is not limited to balmung. So basically you did not say anything to counter that main point.

    Quote Originally Posted by Belhi View Post
    I know how markets work. I literally am studying economics in between posts here. There is more than enough gil in the market to have tokens are the very minimum selling for a million gil. More realistically, considering there are players with literally hundreds of millions of gil, they would be going for several million gil each. Further, because the tokens are a consumed commodity, people will keep buying them every month and as the price of the tokens goes up, those who play the market will look to generate more cash, particularly if the people who have sold tokens start increasing demand on the high value items like the high ilvl combat gear. These factors will put upward pressure on prices. Why? Because that is literally how it works in the real marketplace and that is a place where regulation is designed to control those factors.

    Your completely missing the point here. At the end of the day, this system will allow you to buy gear just short of the best available in a tier with real money. That is Play-to-Win. It fundamentally devalues alternative methods of gear progression. Could they spend it on something else? Sure. However that doesn't change the fact they can, and will, buy gear that only Savage raiding can out do with real money under such a system.

    The only way around this would be to change what high level crafters can make but that in turn will effect the reward value for the effort it takes to be a high level crafter.
    You forgot to add that people buy gil in this manner do not truly understand the value of items in said game (due to getting a large chuck without effort) this leads to them overpaying for top items, and you want proof? see the hyper inflation of the xmas sales in ffxi. So putting that in a slow moving encon like ffxiv and you get a perfect storm for an econ disaster. People forget it takes time to make something, so with a plex system + new patch, that new crafted gear would be insanely inflated.

    I am apposed to it because I know what will happen to the general populace, I would benefit BIG TIME, and I doubt any token buyers will benefit in the long run. Basically it will make the rich, richer + free sub while middle and low end (who do not buy or those that did buy but don't keep buying) will suffer as far as long term.
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    Last edited by Snow_Princess; 08-24-2017 at 04:53 PM.