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  1. #12
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by Belhi View Post
    No it really isn't because to get any other item of worth on the market you need to PLAY THE GAME.
    The 'How' on how people get the gil is irrelevant. The person selling the items doesn't care if you got a windfall from selling a lucky break item, or if you spent the money on tokens, or if you bought it from a gil seller. He only cares that you now currently have it and want to buy his item.

    Quote Originally Posted by Belhi View Post
    You cant just buy that stuff with real money without breaking the Terms of Service which risks you getting permabanned.
    No one is buying anything WITH real money. Once it is in the game, it is a commodity that people will buy, or not buy. You are not handing the crafter a fistful of cash and getting items from them.

    Quote Originally Posted by Belhi View Post
    A Plex system in the current version of the game would mean that people could buy gear just short of the best available in the game currently with real money. That is Pay-to-Win. Such a system completely destroys the reward system in games.
    No, it would mean that individuals who buy the token would have the opportunity to spend the gil on whatever they wanted. They could put it to a house fund, they could put it to buying gear, they could put it to upping a craft or simply making sure a minor class they're leveling has adequate gear, or it could all go to teleports and buying mounts; or it could go to someone gifting the game time to a friend and no gil is transferred anywhere. You don't know, you're using the worst case scenario as the basis for what everyone will be doing.

    Quote Originally Posted by Belhi View Post
    Tokens will always sell for plenty of gil because people like to play for free.
    Tokens would be at the whim of the market. If one person decides to sell their token for 1mil gil, but the person that comes in afterwards decides they want to sell theirs first, so they put it up for 900,000gil.. and then the third... That's how a market works. You would have people competing to sell these tokens; but you assume that they will stay high and people won't fight to sell theirs first, as if they all agreed on the price before hand.

    Quote Originally Posted by Belhi View Post
    The more likely outcome is that it will cause inflation in such gear because people selling tokens will be able to buy gear for more which will make it more difficult for players who aren't crafters but are playing the game for rewards to afford that gear.
    And then they'd see that they won't have nearly the sales they'd like, as more gil per item means less purchases. Less purchases means less net gil for the seller.. and prices will fall back to a comfortable level because selling two items at 150,000gil is better than selling a single item 250,000gil. Markets stabilize based around reliable sales, not hopeful windfall purchases.
    I can tell you one thing, most people who buy the tokens won't just waste their money on frivolous purchases, because they are spending their hard earned money to buy these tokens.
    (2)
    Last edited by frostmagemari; 08-24-2017 at 02:26 PM.