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  1. #11
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by Snow_Princess View Post
    More gil spread around = more server load problems when housing is released then what we had on 3.4. I tried logging on the second servers went up but got disconnected twice because the congestion was unreal.
    You do realize that Balmung had a FAR FAR larger population than it does now? at the best days prior to SB dropping, you still had queue times of hundreds of people. Now the highest queue i've seen is 30 people during prime time.
    Balmung congestion was caused by being Balmung. The server had such a heavy load on it already that anything that sparked peoples interest would bring hundreds of players online because of the allure of whatever it was. Most of those people aren't on the server anymore.. We're still full, but no where near what we were.

    That being said, the game could use a lot more gil sinks, useful gil sinks; but this isn't an either/or situation. There can be multiple solutions to the problem that the game faces.. more gil sinks (one option is vendor bought untradable items are used within crafting recipes throughout end-game crafting or catch up mechanics) AND a plex system can work in tandem to spread existing gil out, reduce the likely-hood of people buying from gil sellers and then taking gil out of the system via gil sinks.
    (3)
    Last edited by frostmagemari; 08-24-2017 at 12:39 PM.