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  1. #1
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by RichardButte View Post
    For those unfamiliar, the "Plex" system is one where players can buy a month of game time from the MMO developer that they can then sell for in game currency.

    No actual new in-game currency is generated. It's just players with more time and less real money selling in-game money to players who have more money but less time to play, and it goes a long way toward curbing RMT because most players would rather go with a safe transaction instead of risking being banned for buying gil.

    Have the devs commented on possibly adding it to the game, especially now that jump potions are here?
    Most likely because they know they can't make a good econ and the top crafters on every server will have perma free subs.
    Quote Originally Posted by Rinuko View Post
    Maybe I dont see it but that means no money goes to the game and the company. Gil is so damn easy to get in this game even as a non crafter/gatherer
    ^

    This is the effect of having everything handed to you, there is no need for the main in game currency. Because of that, the only use for gil now would be to get free sub and I do not see that having good results.

    If FFXIV had a good encon, maybe it could work, but I suspect the dev team is aware of it and the reason why they don't.
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    Last edited by Snow_Princess; 08-23-2017 at 03:15 PM.

  2. #2
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Snow_Princess View Post
    Most likely because they know they can't make a good econ and the top crafters on every server will have perma free subs.
    Pretty much this, and what games that do have it know that it takes months or even years to stabilize, and it's all a monetary loss until it does.

    It could be argued that SE could tweak the price as needed so it would be a monetary gain, but to do that would require jacking the gil price to ludicrous levels, which would then mean that selling it would net gil income that would destroy economies unless it was set up so that selling it would yield far less gil than the purchase amount, in which that would lead to players either buying loads more or no one buying them, resulting in resources wasted when they could've gone to other, better QoL features.

    Either way, it would just lead to a lot of people not being happy.
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