When players have a safe, "legal" means of paying for currency in game, it ruins the profit margins of RMT companies because players can sidestep the fear of being banned.
Just like I'm sure jump potions are a much more attractive option than paying a powerleveling service because of how much safer it is.
It's worked in a number of other MMOs, including EVE Online, WoW, and Wildstar, and you see a lot less RMT activity as a result.
Trust me, it would help, if SE would at least punish buyers. Currently there is barely a reason to care, because there is nothing to be afraid of. In WoW i never felt the urge to buy gold for my sub, the risk of punishment is not worth the 2 bucks.
I dont feel like you know what the overall problem with RMT is.this really just sounds like a slightly more honorable version of RMT to me, with that being that you pay the devs and not some other company, and no gil gets generated. Hoever this wildly shakes up who can get gil. One of the many things that bother me about RMT is it gives tons of money to players who did nothing but pay some real life money. Which is pretty much a huge middle finger to people who actually invested time into saving up for something. And for that point it doesn't matter if the gil are bought from some shady service or SE themselves, it's still RMT.
Last edited by Charisma; 08-23-2017 at 08:18 PM.
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