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  1. #11
    Player
    Shihen's Avatar
    Join Date
    Nov 2015
    Posts
    101
    Character
    Holy Orders
    World
    Faerie
    Main Class
    Scholar Lv 70
    Few things here.

    Quote Originally Posted by Aldora View Post
    You can have a player wanting to buy a house (assuming that there are any plots), but he doesn't have enough gil in order to buy it. With this system, he could buy a Game Token and sell it through the Market boards, in order to collect the amount of gil needed to buy that house.

    That literally costs no effort what so ever from the player, just a deeper pocket.
    Those pockets don't get deeper by themselves. The effort cost is there, it just doesn't take place in FFXIV.

    Quote Originally Posted by Aldora View Post
    someone has to buy the Token, so SE will still get their money (and maybe more). Even though that is true, who in his or her right mind will by Tokens aside from paying for their own use or gifting it to a friend/relative? The only reason i can think of, is to sell it for gil and that's exactly the wrong reason to do it for.

    You can save up that money to buy something that actually matters in real life.
    For a lot of people, getting the most out of this game does matter in real life. It's a connection to people you never would have met otherwise, and experiences you never would have had otherwise. Enjoying it matters.

    Quote Originally Posted by Aldora View Post
    You're basically giving in to people who are greedy and want to get Gil by throwing real money at it.

    The main reason behind it is the desire that you just have to have it. But, wouldn’t you agree that there is something very wrong with that picture?
    What about the guy working 9-5 with kids, a wife, and 2-3 hours of gametime a day? Greedy probably isn't the best word for him. And the girl trying to balance a few courses, studying, and working part time probably just wants to get the most out of a hobby she enjoys.

    Some people love the game just as much as anyone else, they just don't have the time to invest in it. I don't want to see an unrestricted money to gil conversion system, but I think a capped form of conversion should exist. Marketable game tokens with a monthly cap on how many you can buy, for example. Enough to equate to a crafter that spends a few hours a week on the market, and far less than the hardcore crafters that do nothing but.

    Quote Originally Posted by Aldora View Post
    You can only really stop RMT if no one is buying from them.
    Agreed.

    Quote Originally Posted by Aldora View Post
    What you are suggesting is to have these kinds of players the means to still pursue the same activities, but through means supplied by SE. That doesn't fix the root of the problem, namely that people are buying gil with real money.
    Lost me a bit on this one. If you're an RMT company and you buy a 15 dollars worth of gil via token from SE, what are you going to do with it? Sell it for 16? No one will buy it when they can just get it from SE at 15, and selling it at anything less is a loss.

    With a monthly cap on tokens in place, RMT will still exist but their profits will take a massive hit. Less money means bans are more effective as replacing lost accounts is now more costly, and the end result is a better experience for all legitimate players.

    Edit: Actually, I see your point here. If players buying gil for real money is a problem, it doesn't change anything. I'd just argue that allowing players to buy gil for real money in moderation via game time tokens does more good than harm.

    Quote Originally Posted by Aldora View Post
    People are saying that we are living in a regression, that everything is expensive, but on the other hand we're buying a luxury item like the latest iPhone for more then 800 bucks because it's the "thing to have"? Then we have people saying that they'd want to be able to buy game time with an in-game currency, so that they can save money on a game with a 15 dollar a month subscription?

    What is wrong with this picture here?
    It's not because they have trouble affording a 15 dollar subscription. There just aren't many gil sinks in the game and they have far more than they need. If they can save money by giving what they don't need to someone who does need it, then all the better. It's not really any deeper than that.

    Quote Originally Posted by Aldora View Post
    I want people to be able to play this game and love it as much as i do.
    This is a sentiment we share. I just think there should be a way for people with less time on their hands than others to get a limited push forward. If it also pushes RMT closer to the garbage bin where it belongs, even better.
    (8)
    Last edited by Shihen; 08-24-2017 at 06:36 AM.