I've long been of the opinion that one of two things is going on with the RNG and the listed % values you see in the gathering UI:
1). SE is lying to us about our % chances, that there are hidden modifiers that the game DOESN'T tell us about, and that the % we see on the screen is not the final % used in the formula,
2). The RNG system that SE is using is absolutely terrible.
The reason I say this, is because yet again, I am seeing RNG that does not match, anywhere near, what the listed % is. I will use today (and yesterday) as an example.
On both days, I was sent to gather items in which I had 80% success, 6% HQ. Supposedly.
On both days, on a rather consistent rate, I was failing to gather 2-3 times every other node, and almost every single node had 1 fail. In fact, yesterday, the item was Sugar Beet and one of the nodes is a Gather +2 node.
I kid you not, SIX OF THOSE IN A ROW FAILED 3-4 OUT OF 6 TIMES.
This is nowhere near 80%.
I could understand a fluke here, and a fluke there, but c'mon. This is happening on a far too constant and steady basis for me to believe the numbers shown in the UI are actually correct. I am guessing that the ACTUAL chance lies somewhere between 50-60% rather than the 80% the game claims I have.
Tomorrow, I'm going to actually tally up the results if I've enough time and keep note of the nodes and how many fails. But until then, here's a screenshot of some of the stuff I'm talking about:
https://steamuserimages-a.akamaihd.n...74A66D66A5E9F/
And this wasn't the only time this happened, either. The node before it was a Gather+1 and I failed 3 out of 5. The node after it was a normal node that failed twice in a row as well. At least half of the 90% nodes in this session had at least 1 fail.
So.... please use the *final* % as the number we see in our UI, or get a better RNG system that actually gives us the intended % chance.