More race lore would be great. It just feels that besides the naming conventions/eorzea encyclopedia it's hard to find new lore on races..



More race lore would be great. It just feels that besides the naming conventions/eorzea encyclopedia it's hard to find new lore on races..



This isn't really a specific area of Lore but I'd really like to see the Echo's flashback ability used more. We've used it to view events a thousand years ago at the start of the Dragonsong War, how far much further can we see?


I'd like to build on that and suggest race-based side quests in each of the city-states.
To make this manageable, the side quests could perhaps be limited to just the race (ie, hyur, elezen, miqo'te, lalafell, roegadyn and au ra), and not go down to clan differences.
Such stories would not just add to the depth of lore behind the city-states, but also give further insight into how the different races integrate in the different societies.
I'd also like to see actual side quests related to the Grand Companies, dealing with their ideologies, their tactics, and their politics. As of now, the only connection we have is via Company leves and the adventurer squadrons. In other words, it's really bare bones, and runs contrary to the original intention for the Grand Companies to create a greater sense of belonging towards their respective city-states.
And oh, while we're at it, it'll be awesome to be able to continue the stories for the various adventurer classes, ie, gladiator, conjurer, arcanist, and so on. Some of them have featured in later job storylines, but I'd still like to be able to check on K'lyhia (the arcanist trainer) and Sylphie (the gifted girl from the conjurer storyline), and see how they've progressed.





Potentially, it's only limited by the lifespan of the individual whose memories are being drawn on, hence why we saw back a thousand years to the origins of the Dragonsong War, we were viewing Hraesvelgar's memories of the event (being an ageless dragon, no wonder we were able to do so). Usually though we're more likely to only see back mere years or decades at most, limited by the shorter lives of most of the spoken races we encounter (besides the dragons, the only other race really that could potentially hold memories older than a century which we could view would be the padjal, given they too are ageless).
Either way, I'm sure there is much planned to delve further into the Echo's many mysteries, given it's been a fundamental part of FFXIV's lore since 1.0.
You're right, I was so certain that Drest mentioned he was shot down by the Maelstrom that I went searching back through my screenshots... and alas, as you mentioned he only stated he was marooned when he was attacked by the Maelstrom (not shot down) while out on a reconnaissance patrol, yet I was so sure I remembered the dialogue differently, that he was shot down (proving memory is not infallible and to not assume).Allow me to clarify, I was contesting your quoting of a statement that the NPC never made. I have once again gone over all of Drest's dialogue with Garland Tools and at no point does he even hint that he was "shot down by the Maelstrom". He and his men were only ambushed by them and with Castrum Occidens literally being down the road, it's just as, if not more, likely that his unit was a simple ground patrol, if they were even deployed from there. Drest has been a deserter for three years by the time you meet him and a journal entry suggests that he had eventually found his way to his shack in Vylbrand some time during that period. I don't know where you're getting the conclusion that the juggernaut wreckage in Eastern La Noscea is specifically linked to him aside from the coincidence of proximity.Is it from 1.0 dialogue? A sightseeing log? Because with the absence of dialogue to support your quote it's equally likely that the juggernaut was there before Drest came along or even succumbed to mechanical/pilot error before subsequently being abandoned when they couldn't get it out of the marsh rather than enemy fire.
In hindsight, I guess I merely put two and two together and came up with five, assuming the wrecked juggernaut was "obviously" the craft of a marooned Garlean who just happened to be living in a shack nearby (there are no other wrecked Garlean craft anywhere in La Noscea, so it's highly likely). Either way, you're totally right so I stand corrected. Thanks for that clarification.![]()
Last edited by Enkidoh; 08-30-2017 at 11:29 AM.


More job lore! The job quests don't do much by ways of explaining in more detail how your job works after the level 50 quests. I want to know what the heck Life of the Dragon and Nastrond is. Guess I need to wait for the next Lore Book.
I believe they ceased tying abilities so heavily to job quests as of 4.0 to prevent the job quests having to revolve around explaining the new abilities.
I kinda feel like that reasoning is misguided at best, though; surely the purpose of a Job Quest is to be about the Job? I understand the stance when every Job quest needed to reward a skill, but when it's one skill after five quests, writing an interesting story about the acquisition of a powerful new skill (or where said skill is gained as a result of the story's event) shouldn't be too difficult.
Admittedly, this is one of my own sticking points, but ideally, if the game gives you something as a reward - be it gear, food, a mount, or a new combat ability - there should be an in-universe reason you received it. The more rewards are arbitrary meta elements, the more a player's sense of immersion is broken, something that unfortunately has only become more of an issue as time has gone on.


And then the game balance side of the devs tell the writing team "hey, we're shuffling around and removing some of the skills". In fact, it's more likely that the game balance devs don't bother telling the writing team until after the fact, or tell them ex cathedra without opportunity for feedback.I kinda feel like that reasoning is misguided at best, though; surely the purpose of a Job Quest is to be about the Job? I understand the stance when every Job quest needed to reward a skill, but when it's one skill after five quests, writing an interesting story about the acquisition of a powerful new skill (or where said skill is gained as a result of the story's event) shouldn't be too difficult.
For example, Scholar Job quests and Leeches.
I generally just hand-wave such things as a consequence of game-play and story segregation.



Azim Steppe, and the Raen of the Ruby Sea. Didn't see near enough of them.
On another note, I want more Garlean stuff! Garlemald! Playable Garlean race!!! Or Hyur sub-race. PleasE!
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