Quote Originally Posted by Hinoto-no-Ryuji View Post
I kinda feel like that reasoning is misguided at best, though; surely the purpose of a Job Quest is to be about the Job? I understand the stance when every Job quest needed to reward a skill, but when it's one skill after five quests, writing an interesting story about the acquisition of a powerful new skill (or where said skill is gained as a result of the story's event) shouldn't be too difficult.
And then the game balance side of the devs tell the writing team "hey, we're shuffling around and removing some of the skills". In fact, it's more likely that the game balance devs don't bother telling the writing team until after the fact, or tell them ex cathedra without opportunity for feedback.

For example, Scholar Job quests and Leeches.